slygamer
Active Member
I have tried porting Vincent OpenGL-ES to the GP2X, and have had some success.
The Dodge Viper from the example code supplied with Vincent.
It runs quite slowly (I'd guess at about 3-4fps), the texturing is not right, and the original code is the most horrid abuse of C++ I have ever seen. If I was to do OpenGL-ES properly on the GP2X, I would start from scratch in plain C.
It runs quite slowly (I'd guess at about 3-4fps), the texturing is not right, and the original code is the most horrid abuse of C++ I have ever seen. If I was to do OpenGL-ES properly on the GP2X, I would start from scratch in plain C.