Tobriand
Well-Known Member
I remember ThunderZ (or possibly someone else) saying in the most recent Yeti thread ("I got Yeti to Compile" - can't remember who by) that curved surfaces could easily be created by switching the basic poly from a quad to a tri - but that no-one had done this because it'd make designing levels a tad on the tougher side. Which ought to mean it shouldn't be too tough to fix that one, with any luck...