JDUK
Member
I'll be starting coding for the GP in a week or so. And one of the projects im planning on working on is a game that will use pre-rendered sprites to give a psedo-3d kind of look. I realise im going to have to use fairly high quality (from a GP32 system spec point of view not Maya "high quality"
) images so my sprites don’t look like blurry lego men. Are there any demos out there for the GP32 that use pre-rendered sprites just so I can see if my idea is feasible while still keeping a decent frame rate? Or can any one speak from experience?
Thanks.
Thanks.