I once had and idea for a 'new visual experience in emulated games'. It was a very basic and hacky method to improve colour depths in older (8/16 bit) games.
Basically if you imagine a Master Sysyem has a palette of, what, 16 colours? Well every time a pixel is rendered with, for example, the colour blue, instead of rendering the exact colour requested it picks a random slightly different shade of blue (say, pick one out of four very close shades). That way when a block of an individual colour is rendered there will be subtle tonal variations along the block. I have no idea how this would actually look, though. And am nowhere near competent enough to give it a go myself.
I think I mentioned it in another thread years ago and got shot down by purists. I thought I'd mention it here as the title suggests its a thread geared more towards progressive emulatists