Really? I'm sure I used to run this on a 486 (okay, with a lot of settings turned down). I might try QEmu'ing it, if I get timenot old enough => no realistical emulation possibilities...
I did too, I had a newer 486dx4 100mhz board that had a PCI slot that happened to work with my 3DFX Voodoo card, I could get Half-life and Unreal Tournament sort of playable on it.Really? I'm sure I used to run this on a 486 (okay, with a lot of settings turned down). I might try QEmu'ing it, if I get time
I tried that (the QEMU in usermode), but with no luck (just Segfault). I have to retry someday,On another side - is there some place that has good documentation on how that was set up in Qemu?
Was that the:
1. DOS/Windows version running under QEMU?
Or was it:
2. Linux compiled X86 version running under QEMU?
It is an important distinction. I've been searching occasionally for an example of someone using QEMU to emulate a 32bit X86 Linux environment on an ARM Linux system - no luck so far.
I want to get the Neverwinter Nights native Linux X86 client running - even if I have to turn off all of the graphics but the chat box for server monitoring and administration.
None of those are opensource. We have the engine but not the gamecode or any modifications those games need to run.Well, since we got the Quake3-Engine already:
Please port
"Heavy Metal F.A.K.K. 2",
"Jedi Knight 2",
"Jedi Academy",
"Alice"
and "World of Padman"!
Pretty please?
WoP has a stand alone client now with the source code available. Source looks like a mess to work with though.. I think it can be ran as a Mod still though.. If it's like Urban Terror, I have my doubts it will work nicely with the quake3 port we have.None of those are opensource. We have the engine but not the gamecode or any modifications those games need to run.Well, since we got the Quake3-Engine already:
Please port
"Heavy Metal F.A.K.K. 2",
"Jedi Knight 2",
"Jedi Academy",
"Alice"
and "World of Padman"!
Pretty please?
World of padman might be the only one as it is a direct q3 mod, but I am not sure if the code is still available or how dificult it would be to run it with the engine.
When that in the Future work with OpenGL then can you simply install Scietech GLDirect forah wait ... If I remember right VF 2 PC was D3D ...