It would have been nice if you had posted a link. Are you talking about this: http://unity3d.com ?Indrema said:How hard would it be to port the unity game engine to pandora. It already supports opengl es & works on "Unix" based systems, but would one need permision. Could support be ported & one just needs the software to design games?
As far as I know, there is a OpenGL ES 1.0/1.1 Ogre3D port but there isn't any plan to make an OpenGL ES 2.0 port (which will be used by Pandora) in the near future. OpenGL ES 1.0 and 2.0 are incompatible, so we wouldn't be able to use it.Holokauston said:But at the top of my head I know Q3 engine and I've read that the OGRE 3D engine team is working on a ES version and more are planed
David Gutiérrez Palma said:As far as I know, there is a OpenGL ES 1.0/1.1 Ogre3D port but there isn't any plan to make an OpenGL ES 2.0 port (which will be used by Pandora) in the near future. OpenGL ES 1.0 and 2.0 are incompatible, so we wouldn't be able to use it.Holokauston said:But at the top of my head I know Q3 engine and I've read that the OGRE 3D engine team is working on a ES version and more are planed
Well Pandora is ES 1.1 compatible as I understand it as well?
I was sure I had read an article about their plans but might have been another 3D engine then, just have to find out which
Holokauston said:I was sure I had read an article about their plans but might have been another 3D engine then, just have to find out which
I guess you were thinking about Irrlicht
Laurent said:That could be it yes ^^Holokauston said:I was sure I had read an article about their plans but might have been another 3D engine then, just have to find out which
I guess you were thinking about Irrlicht
I didn't know Pandora will be OpenGL ES 1.1 compatible. In that case, we might use the PocketPC version as a base to make a port, but there would be another problem: that version was built thinking in machines without FPU or graphic hardware acceleration, so it uses fixed point Maths.Holokauston said:Well Pandora is ES 1.1 compatible as I understand it as well?
Since ES 2.0 is very similar to OpenGL 2.0, it wouldn't be too difficult to make a version of OGRE 3D for the Pandora- it'd all depend on how resource heavy OGRE is, I'd think.David Gutiérrez Palma said:As far as I know, there is a OpenGL ES 1.0/1.1 Ogre3D port but there isn't any plan to make an OpenGL ES 2.0 port (which will be used by Pandora) in the near future. OpenGL ES 1.0 and 2.0 are incompatible, so we wouldn't be able to use it.
And he's suggesting that we encourage them by handing them a unit... It's gravediggin', but it's not really repurposin'.lulzfish said:I say start a new thread, this one isn't really related to your topic.
It's an interesting idea, but this thread is about the Unity engine. We don't need to repurpose threads like this.