directive0
Very Active Member
Hi,
I'm writing a game in Godot 3 and would love to put in on the pandora. Is this feasible at all?
I'm writing a game in Godot 3 and would love to put in on the pandora. Is this feasible at all?
file name_of_your_binary
That error often occurs when a binary has the wrong architecture. How exactly did you compile the game? Have you built godot for the pandora and are compiling the code it from there? Please post the output ofCode:file name_of_your_binary
ELF 32-bit LSB executable, Intel 80386, version 1 (GNU/Linux), dynamically linked (uses shared libs), for GNU/Linux 2.6.24, not stripped.
Nice I already have codeblocks I'll give that a try and let y'all know what I get back.Download code::blocks and try using that.
No, not the Vulkan renderer. But 4.0 will still support ES2. And my understanding is that there will be general improvements to the 3D that will benefit ES2 as well as Vulkan because reduz is refactoring the renderer extensively.hns posts updates showing progress of getting 3D working. Last I saw was this: https://pyra-handheld.com/boards/th...ale-from-the-dragons-mouth.98981/post-1670513
Post automatically merged:
Unfortunately I don't think we'll be able to make use of the new Godot 4.0 Vulkan renderer with the omap5.