TyBO!
Member
First off, I'm not complaining about the emus and homebrew that already exist on the GP2X... this is just an idea.
I think it would be a good idea if more coders implanted an option to underclock emus and homebrew games, for the sake of increasing battery life. I've been fascinated with the idea ever since Squidge said he wanted to get SquidgeNgine running fullspeed at only 100 Mhz. At that clockspeed, you could almost double the battery life of your GP2X!
I was thinking the less CPU intensive emulators could do this easily with a little optimization... GB/GBC, NES, Atari 2600, etc. Theretically, you could have many of those early-console emus running fullspeed with sound at 133 Mhz, since, if I'm not mistaken, that's the clockspeed of the GP32, and it could handle those emus running fullspeed.
It'd be cool if these emus/homebrew games could run underclocked by default too.
Make sense? Good idea?
I think it would be a good idea if more coders implanted an option to underclock emus and homebrew games, for the sake of increasing battery life. I've been fascinated with the idea ever since Squidge said he wanted to get SquidgeNgine running fullspeed at only 100 Mhz. At that clockspeed, you could almost double the battery life of your GP2X!
I was thinking the less CPU intensive emulators could do this easily with a little optimization... GB/GBC, NES, Atari 2600, etc. Theretically, you could have many of those early-console emus running fullspeed with sound at 133 Mhz, since, if I'm not mistaken, that's the clockspeed of the GP32, and it could handle those emus running fullspeed.
It'd be cool if these emus/homebrew games could run underclocked by default too.
Make sense? Good idea?