icurafu
The Hallucinogenic Elf
I just tried this, and it's great. I'll provide some feedback after I've had some more time to examine the gameplay.
that's the point..Jackd posted on Feb 14 2007 at 10:21 PM said:o....k....purple_goat posted on Feb 14 2007 at 10:03 PM said:(to anyone whom it may concern: I'm very sorry :lol: )AcidiC posted on Feb 14 2007 at 09:51 PM said:Looks great! Will try it out soon.
I hope this doesn't discourage Alex as his looks great; and different types of tower defense add challenge
tEh w00t0xrs !one.eleven1iThiS Gonnotherz r0xt[o0]rs.s teh big onez off the muthafuckan -<ccchchchhcainZ>-!!!! HoMEBReW
warzznsazaz! h34r: Why can't they just work together? Alex can do the sound and fix it up, that would be tight I don't want any conflict that can be avoided.. (see: main-stream gaming scene [not interested], warez gaming scene[not interested, etc. :unsure: )
the master has spoken I see..Alex. posted on Feb 15 2007 at 09:37 AM said:Well, good job on the release, unfortunately I cannot properly extract tar.gz files, could anyone upload a .zip somewhere? Thanks!
I have a feeling though that the two games will be distinct enough to coexist nicely They will have a different feel, mine will be abstarct while yours with traditional graphic sprites. Also all the action on mine will take place on the screen, no scrolling, and from the looks of the screenshot yours has scrolling.
- Alex
Sure, why not..?Jontte posted on Feb 17 2007 at 01:14 AM said:Fixed, sorry about that.
Nice icon, shall I include it with the game?
Alex. posted on Feb 19 2007 at 03:54 PM said:I downloaded and played the previous version, and it was very fun. I wish I could download the new one with fixed accuracy, but I'm at a sticky public library computer
Anywho the most obvious speed fix would be to only draw the objects that collide with the camera rectangle (physical screen) - I moved around the map when there were lots of units on, and the speed remained slow regardless of whether there were any units visible or not. I'd say switch to hardware surfaces for an extra boost of speed, but those have an occasional flicker and I gave them up for the time being myself.
- Alex
Yes, it's not that kind of flicker, but rather parts of the screen being flashed at random locations for a split second every 20 seconds. I used the wrong word "flicker", my bad. All games that use HW surfaces suffer from this, mine including.Uprising posted on Feb 19 2007 at 11:06 AM said:Did you also flag in double buffering?
SDL_SetVideoMode(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_BPP,SDL_HWSURFACE | SDL_DOUBLEBUF); it removed the flickers for me.