This Didn't Do Much. Did It?


ste_167

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FireFire for the GP32

post-299-1105211749.jpg
 
No. 'Twas a demo called FireFire that u could download from Entware but the people making it discontinued it. The Demo is very limited anyway and not to fun.
 
Fishbong posted on Aug 5 2006 at 01:17 AM said:
You could move up and down and shoot. Not very much interactivity, i wonder what they planned for the full game.

Left and Right movement. It'd been grand... :(
 
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Honestly i think these abandoned 'commercial' games stem from the old style of teaching at unis and colleges - that is without any imagination.

These sort of games look like what would be the result of using the crazy programming methods taught a few years ago which strip and discourage imagination etc.

I can just see them making one of those flow sheets for that game and it looking good on paper to someone who has never played a game in their life but thought they would try making one for money. See also a few of the other GP32 'commercial' games.

Sorry, a little rant there.
 
craigix posted on Aug 4 2006 at 07:46 PM said:
Honestly i think these abandoned 'commercial' games stem from the old style of teaching at unis and colleges - that is without any imagination.

These sort of games look like what would be the result of using the crazy programming methods taught a few years ago which strip and discourage imagination etc.

I can just see them making one of those flow sheets for that game and it looking good on paper to someone who has never played a game in their life but thought they would try making one for money. See also a few of the other GP32 'commercial' games.

Sorry, a little rant there.

SO THAT'S why most of our current generation games suck...
 
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I left a course once throught sheer desperation at how they were teaching. I do hope things have improved, i read that several industry veterans are involved with UK Unis now.
 
What the right way of teaching then? My "Computers II" (programming) teacher in high school basically just says 'make some stuff and show me some work I can grade you on by the end of the quarter'.
 
craigix posted on Aug 5 2006 at 02:38 AM said:
I left a course once throught sheer desperation at how they were teaching. I do hope things have improved, i read that several industry veterans are involved with UK Unis now.

i am currently on a Games Computing degree about to start my third year and the amount of times i have almost quit due to the sheer ignorance and shittiness of the course is unbelievable. Only reason i have stayed is just to say "i got a degree even if it was a wank time doing it".

One phrase everyone is fed up of hearing on the course is "self-directed learning". this basically means they teach us C++ and 3D graphics in general but dont teach us how to actually make a game (e.g. game engine design would be useful, but they dont teach it). We have to do this ourselves because it isnt part of a games course.

havent even had the opportunity to make a game for the course yet. instead we get to make a car rental system in C++ and model our head in 3DS max and display it using opengl. THAT IS ALL THEY HAVE TAUGHT US!!!!

i guess im trying to say that from my experience, teaching for games is not sufficient at my uni. but we have no industry veterans (as far as i know) in our department.

my little rant is over too
 
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