Patrick R Ludvigsen
Member
- Joined
- May 6, 2008
- Messages
- 243
woooohooooo! Time for a beer me thinks. Even if I have to drink it at 1 sip/sec!Patrick R Ludvigsen said:
Damn I'm glad I made that post asking about Pandora, metaphorically poking him with a stick for an answer.Patrick R Ludvigsen said:
icurafu said:http://www.youtube.com/watch?v=Ix9huu4k5Qo
Holy crap. That was some pretty fast progress.
I mentioned dev units in the post I made saying that it was awesome that he was going to do DC on Pandora. Hopefully he'll look into it.
No, DC emulation runs on much slower platforms like Pentium IIIs. SSF needs an SSE2 enabled processor and a Shader Model 2 video card with 256MB of ram.fusion_power said:DC Emulation sounds very interesting, Sonic Adventure or all the DC "SNK vs. ..." Games onto the Handheld would be great.
But even onto the PC, DC emulation needs a powerful system. And as long as less powerful Consoles like the Saturn can't be emulated onto the Pandora, I doubt it would be more easy to make a playable DC Emu than a playable SATURN Emu for the Pandora.
AFAIK it is not easy even with similar Hardware Components. AFAIK "GPSP" GBA Emu for GP2X can't take advantage of the fact that GBA and GP2X have similar ARM Architecture. So if the DC and the Pandora have PoverVR components it doesn't say that these Chips can be used onto the Pandora in the way, they are used onto the DC.
But of course I wish the Devs all luck onto this project. I also hope they can use the Pandora Power somehow, even with all this NDA and closed Chipset restrictions. ^^"""
It's the ram I believe because he said that the psp port will only run on psp lite because it has twice the ram of the old psp. Funny thing is he said he can get it full speed while his partner, Zeze of nullDC, said it's impossible. On the psp that is.icurafu said:fast isn't the word I would use. I wonder what the bottleneck it.... could it be the CPU? Or the RAM.
Kayday said:It's the ram I believe because he said that the psp port will only run on psp lite because it has twice the ram of the old psp. Funny thing is he said he can get it full speed while his partner, Zeze of nullDC, said it's impossible. On the psp that is.icurafu said:fast isn't the word I would use. I wonder what the bottleneck it.... could it be the CPU? Or the RAM.
Huh. Well I don't feel like I can say whether it's possible or not given my very limited programming experience, so I'll just spectate.
Yea, 2 cpus and 6 other processors. And we thought cell was difficult to swallow.Patrick R Ludvigsen said:From what I've heard, Saturn is very, very, weird. It's not the processing power as much as the complexity of the machine which makes it difficult to emulate.
The GBA has no OS to work with--everything is done directly in hardware, so all the hardware would have to be emulated. The DC on the other hand, has a Windows CE base that abstracts nearly everything from the hardware. Because of the layer of abstraction it takes much less relative power to emulate because much of the code can simply be redirected instead of interpreted and converted to different hardware calls.fusion_power said:AFAIK "GPSP" GBA Emu for GP2X can't take advantage of the fact that GBA and GP2X have similar ARM Architecture. So if the DC and the Pandora have PoverVR components it doesn't say that these Chips can be used onto the Pandora in the way, they are used onto the DC.
I believe that's partially true--parts of Windows CE are in the bios itself, so it still had abstractions, even if they went straight to the bios itself. I believe games had the option of including specific libraries like SDL and OpenGL that could be included on the disk and loaded by the BIOS as extension modules.Julius said:I might be wrong about this, but AFAIK WindowsCE was only used in a few games, while most ran on the "bare hardware".
But I am definitly looking forward to any progress on this emulator (not that I am overly optimistic).
CyruzDraxs said:I believe that's partially true--parts of Windows CE are in the bios itself, so it still had abstractions, even if they went straight to the bios itself. I believe games had the option of including specific libraries like SDL and OpenGL that could be included on the disk and loaded by the BIOS as extension modules.Julius said:I might be wrong about this, but AFAIK WindowsCE was only used in a few games, while most ran on the "bare hardware".
But I am definitly looking forward to any progress on this emulator (not that I am overly optimistic).
Like Julius said, most games didn't use WinCE, and the ones that did included it on the GD-ROM. The game code is statically linked and as far as an emulator is concerned is directly accessing the hardware.
I talked to drkIIRaziel (author of nullDC) about this today. He has some interesting ideas but I think his goals are far too optimistic. Also, videos right now are running such that one SH4 instruction = 6 cycles, you can interpret that however you want.
Does all make me more optimistic about Pandora at 900MHz being able to do it though.
Exophase said:CyruzDraxs said:I believe that's partially true--parts of Windows CE are in the bios itself, so it still had abstractions, even if they went straight to the bios itself. I believe games had the option of including specific libraries like SDL and OpenGL that could be included on the disk and loaded by the BIOS as extension modules.Julius said:I might be wrong about this, but AFAIK WindowsCE was only used in a few games, while most ran on the "bare hardware".
But I am definitly looking forward to any progress on this emulator (not that I am overly optimistic).
Like Julius said, most games didn't use WinCE, and the ones that did included it on the GD-ROM. The game code is statically linked and as far as an emulator is concerned is directly accessing the hardware.
I talked to drkIIRaziel (author of nullDC) about this today. He has some interesting ideas but I think his goals are far too optimistic. Also, videos right now are running such that one SH4 instruction = 6 cycles, you can interpret that however you want.
Does all make me more optimistic about Pandora at 900MHz being able to do it though.
I assumed that people were thinking Pandora would be at 900MHz for this in the first place. If anyone can do DC emulation on Pandora though, I would think that it is drkIIRaziel.
Exactly how optimistic is he anyways?