I have a "special" request, actually.
I've been working on a fully featured 2D-oriented, data-driven, opensource game engine that currently runs under Win32, Linux (x86) and MacOS X(ppc/x86) called
orx.
As the engine uses plugins for all platform-specific features, I wanted to write ports for other platforms including Pandora. Unfortunately, maintening and improving the engine on the already available platforms is very time consuming.
So basically, I'm looking for interested people to help me make the Pandora version, or even to be completely in charge of this version.
If you want to have a small glimpse about the engine's capacities,
here's a small particle test I quickly wrote to showcase the data-driven side of orx.
You can change presets using mouse clicks or up/down arrows. You can also change the presets or even add new ones on the fly, ie. without having to restart the executable. The zip file contains the source + the win32 binaries. If you want to try it on other platforms and don't want to compile it yourself, please have a look at the 11th tutorial for the
tutorial packages, as it's very close to this test.
Not sure if it was better to post here or in the dev section, so please let me know!
Any feedbacks/comments/suggestions are more than welcomed!