Beta The Burrow


sm0kew0n

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Joined
Apr 13, 2016
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372
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Hiigara
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The Burrow is a short interactive experience. The narrative develops through the player's interaction with the game's world. Every exchange is significant and becomes a part of the narrative. The Burrow has no single meaning as it appeals to the player's personal experience and feelings. The gameplay contains no opponents, enemies, or competition.


The Burrow is developed by small independent team "Fewer Words" (Yuliya Kozhemyako and Petr Timofeev). The game's soundtrack created by Daniil Alshevsky.
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I saw this and thought how nice it looked and would look on the pandora, then I spent a week fighting with it to get it to build and run. When i say run, I mean limp. The menus don't have textures applied and one face of a cube never gets rendered, there may be more wrong but I have not yet managed to move pass a certain point (in the gameplay) to find out.

preview1.png preview2.png preview3.png preview4.png

You will need a swapfile to run and I don't imagine a cc pandora would cope.

Source - http://fewerwords.org/theburrow/en/download

PND - https://www.dropbox.com/s/lx6ibj49ki67u1k/Burrow.pnd?dl=0

Cheers.
 
I assume it's an OpenGL game. Are you using gl4es (if yes, latest version from my github or the one in codeblocks pnd?)? The issue you mention (missing textures...) are OpenGL issue I guess. Maybe try to downscale the texture, as the hardware may have run out of memory? Try with LIBGL_FB=4, LIBGL_FB=10 or LIBGL_FB=11 for a start.
 
It's OpenGl game made with OGRE. What do LIBGL_FB=4, LIBGL_FB=10 and LIBGL_FB=11 do? They are not documented on your github? (they didn’t work)
 
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