hi,
i assume any gp32 games can easily be compiled for gp2x if they are not binary-compatible?
is this one forum for both gp32 and gp2x or should i post this somewhere else for gp32 people to see?
is there any other forums where i could post this... since all you need to run this is plain FRAMEBUFFER and SDL it could easily compile even on Amiga and what not... it is, kind of, substitution for MESA, not complete as, but much faster, although it might be necessary to convert it to fixed point for optimal performance..
do you know how well Elite TNK runs on gp32?
can anyone comment on speed of TinyGL vs TinySDGL vs PicoGL vs Vincent3D vs Klimit vs ... ??
on gp32 or gp2x
download:
TinySDGL-gameBoX-SDK-0.1.tar.bz2 - >
http://www.mediafire.com/?pmwxy1jvtnq
Contains:
TinySDGL & Elite source code + linux-x86 and linux-arm binaries
x86 binaries should work on any Linux PC with or without X11 or other windowing system
arm binaries should be compatible with Linux mobile device
...as for gp32 and gp2x, i guess this should be easy to compile, if not let me know
i'll start new thread now,
cheers