God Ginrai
Godmaster
quartercast said:Have you got a name for your ships?BlackPixel said:Optimized and unwrapped the second ship.
I think Shock Core might be a good name.
-God Ginrai
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quartercast said:Have you got a name for your ships?BlackPixel said:Optimized and unwrapped the second ship.
torpor said:I'm following this thread with quite a lot of interest - would you guys please include the model files in your posts?
el_pango: I could easily use your tree model in WakeBreaker, for example, and it would work pretty well ..
el_pango said:Also, here's another variation, without the coconut, slightly fewer tris, slightly nicer silhouette, IMO.
nice model. as re the tail - you need smoothing groups (or whatever the blender control equivalent) to create discontinuity at the tip of the stabilizer - right now the tip is a single vertex, on a very 'sharp edge' - that creates unnatural normals.el_pango said:There's something I don't quite like about the surface normals on the tail...
Obviously the Coconut needs to be a model of it's own such that you can shoot it downGod Ginrai said:Sans Coconut?!?! Ever Palm tree needs a coconut!
-God Ginrai
Caine said:Obviously the Coconut needs to be a model of it's own such that you can shoot it downGod Ginrai said:Sans Coconut?!?! Ever Palm tree needs a coconut!
-God Ginrai
I meant to remark on how awesome this one is days ago, but never got around to it; this seriously looks like he could have walked right out of a Kingdom Hearts game. How long did he take you to make?Dragons_Slayer said:Doesn't really fit the 256tris (it has 2408tris :unsure: ) but does have a 256x256 texture and I'm sure the Pandora could handle this model. It's Scrooge McDuck !