F fritata Member Joined Oct 6, 2012 Messages 260 Nov 9, 2012 #1 I have the files for the Zquake app, but i dont know how the original mod worked. Do I have to have the quake files to run the Team fortress mod? Last edited by a moderator: Nov 9, 2012
I have the files for the Zquake app, but i dont know how the original mod worked. Do I have to have the quake files to run the Team fortress mod?
TrashyMG Sarcasm Dispenser Staff member Joined Jan 18, 2010 Messages 11,423 Nov 9, 2012 #2 Yeah you most likely need the files from the retail version of Quake for it to work right.
elwing Rabbit Addict Joined Feb 23, 2009 Messages 3,118 Nov 10, 2012 #3 I'm pretty sure, quake1 retail pak is needed. hehe, some TF match would be great... /detpack5 :run :grin Last edited by a moderator: Nov 10, 2012
I'm pretty sure, quake1 retail pak is needed. hehe, some TF match would be great... /detpack5 :run :grin
F fritata Member Joined Oct 6, 2012 Messages 260 Nov 10, 2012 #4 I have the quake files, its just that the way I was taught to install TF was to use an executable for windows, so i wouldn't know where to start for the OP
I have the quake files, its just that the way I was taught to install TF was to use an executable for windows, so i wouldn't know where to start for the OP
TrashyMG Sarcasm Dispenser Staff member Joined Jan 18, 2010 Messages 11,423 Nov 10, 2012 #5 It's pretty simple, just copy the id1 directory from your DOS/Windows install to the /YourSDcard/pandora/appdata/quake1 directory.. I haven't used TF in a while, but I assume they have a TF directory that you just copy to the same place..
It's pretty simple, just copy the id1 directory from your DOS/Windows install to the /YourSDcard/pandora/appdata/quake1 directory.. I haven't used TF in a while, but I assume they have a TF directory that you just copy to the same place..