Just call it what people know it as.
SuperTux2 0.3.X.
I was talking about the "patched" version of Milestone 1, not v0.3. 0.3 should have the package name "supertux2", just like on every distro. Calling it "SuperTux2 0.3.X" would just be bad; it's like you're trying to imply that "SuperTux 1" was finished and this is an early version of the new "SuperTux 2". That's not the case. The point in using the package name "supertux2" is it's quick and simple. The next stable version, 0.4, will almost undoubtedly replace the current "supertux" package in all distros (as it should), and I would personally bet that most distros will use the exact same package name that's currently used for 0.3, "supertux2", for the next unstable version, 0.5. This isn't like Super Mario Bros vs. Super Mario Bros 2. It's an incomplete game making progress towards completion.
It is officially a version of SuperTux that is not version 1, is 500% better than version 1 and is known by the majority of the people who have ever played it as SuperTux2.
There is no version 1 of SuperTux. Its major version is currently 0. If you're talking about milestones, well... the unstable version is officially known as Milestone 1.9. Milestone 2 will be 0.4, the next stable version.
"500% better" is a subjective opinion which I happen to disagree with, mostly because the built-in levels are not designed for the changes. It's a cool snapshot and I like a lot of the new stuff and changes, but I don't think it's as balanced as Milestone 1 right now.
As for the "majority" of people calling it "SuperTux 2", ignoring the fact that you don't necessarily represent the majority, that has little bearing on what it actually is. It's a development snapshot. It's intended to show the progress that's been made so far. It's not intended to be a sequel.
This is the more important of the two SuperTux2 threads - please allow the other one (my original request for help on getting this ported) to slide into obscurity.
Yeah, sorry about that. I must have been on page 2 or something, and I never checked the dates.
You just might have a wrong vision of what stable mean as far as devel goes. I'm using Debian Unstable since age. It doesnt mean that it will crash a lot, it mean that it's developpement is not finished yet, and that everything can change from day to day.
Actually, I had that wrong idea and brought it up first. Sorry about that. This is a perfect example of how you become a little less ignorant of things you ought to know learn something new every day.
(from another topic)
Grench said:
You keep stating how this is the, "Unstable release blah blah" but the reality is that it's been highly usable and stable for game play on Linux machines for 3+ years now.
In version 0.3.0 land 0.3.1, there was a forest world and enemies and other things for a forest world. These are now slated for removal, and version 0.3.3 doesn't have the forest world (at least, it doesn't occur in normal gameplay). Hence, any levels using forest world elements (particularly the badguys) will not necessarily work in the next Milestone 1.9 release and will certainly not work in Milestone 2.
Also, as sebt3 stated here, it's unstable because the developers say so.