Squidge
Certified Guru
I'm toying with the idea of creating a Super Monkey Ball remake using Yeti3D or some other similar 3d engine. The worlds are not that complex (just floors and no walls + hardly any textures), so the framerate should be good.
Only problem would be the physics, but I think that if a portable 3D engine is used, the physics etc could be worked out on a pc and simply recompiled for the gp32 when it all works.
What does everyone think, and would anyone be willing to help out in the coding, level design, gfx, etc?
Only problem would be the physics, but I think that if a portable 3D engine is used, the physics etc could be worked out on a pc and simply recompiled for the gp32 when it all works.
What does everyone think, and would anyone be willing to help out in the coding, level design, gfx, etc?