Super Mario War


Oh, yes. This game = hours of enjoyment. Especially with the last release that had improved AI and better gametypes.

"Features:
- Up to four players deathmatch fun
- Hilarious unreal tournament announcers (m m m monsterkill)
- Comes with the leveleditor - you can create your own maps
- The whole source code of the game is available
- Based on the jnrdev #2 tutorial example
- uses SDL+SDL_Mixer and is fully portable to windows, linux, ...
- CPU Players
- a whole bunch of game modes (featuring GetTheChicken, Domination, and and and)"
 
Oh, yes. This game = hours of enjoyment. Especially with the last release that had improved AI and better gametypes.

"Features:
- Up to four players deathmatch fun
- Hilarious unreal tournament announcers (m m m monsterkill)
- Comes with the leveleditor - you can create your own maps
- The whole source code of the game is available
- Based on the jnrdev #2 tutorial example
- uses SDL+SDL_Mixer and is fully portable to windows, linux, ...
- CPU Players
- a whole bunch of game modes (featuring GetTheChicken, Domination, and and and)"

This looks awesome man... I'll have to see if I can compile it on the mac.
 
Last edited by a moderator:
I know there was a GP32 port. Contact the original developer; I think he made some posts around here. It's SDL, so it's not hard to port.
 
His name is no_skill.

It's also been ported to the DS, Dreamcast and XBox, although the DC release is outdated :angry:
 
Got someone willing to do the port:

72 Piarmy

All he asks is for a gp2x, which is not all that much really.

Do we, by any chance, have someone who already has a gp2x who is willing to port it?
 
a gp2x for a single port of a game? although the game looks really fun...im not sure its quite worth it
 
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