Phil
FAPPO!
Super Famicom Wars
Preface:
My friend told me about a prequel to advance wars he saw in an NGC mag for super famicom, I kinda believed him, but I couldn’t find any evidence of it. So I left it alone, then I saw an odd entry in the top 100 games in GP32Spain. To my surprise it was called Super Famicom Wars. After some hard searching I found it. And in all honesty it is one of the finest gaming experiences of my life.
Graphics:
Think Advance wars but a bit more detailed, a lot of unit sprites are the same or similar. You see the detail in the info screens for every one unit there are probably three sprites for that one unit. It has a cute funny intro, and the capture building screens are varied and entertaining, it’s a game polished to a fine shine.
Sound:
Pointless in OS9XGP now because there is no sound but in PC emus it has selective theme songs, nice unit sounds, good battle sound and all-round nice SFX.
Playability:
This games is perpetually playable no game is the same BUT and it’s a big BUT it’s bloody hard. But that what makes it bloody fun. A single map can take half a day to complete. It has all the possibilities for cunning strategic ploys, Blitzkrieg tactics (my fav) and hammer em’ constantly wit big guns.
General:
It’s a fantastic game, it is better than Advance wars, it has more units, bigger maps, railways, more maps a fantastic multiplayer, (you can have 4 people playing on your gp) and fun for all the family.
Compatibility:
Sigh; there are only two problems with this game:
1. Transparency issues: In OS9XGP you can’t see where you can go. It’s the lack of transparency. But there is a clever way around it; select your unit, move the joystick to where you want to go and where it stops you can go to. After a while you will become more comfortable with it, it helps if you’ve played Adv wars.
2. It’s in Japanese! Which makes it uncomfortable but playable, but there is slow progress on a translation but no patch available. (See Below)
I give it:
(5/5)
Preface:
My friend told me about a prequel to advance wars he saw in an NGC mag for super famicom, I kinda believed him, but I couldn’t find any evidence of it. So I left it alone, then I saw an odd entry in the top 100 games in GP32Spain. To my surprise it was called Super Famicom Wars. After some hard searching I found it. And in all honesty it is one of the finest gaming experiences of my life.
Graphics:
Think Advance wars but a bit more detailed, a lot of unit sprites are the same or similar. You see the detail in the info screens for every one unit there are probably three sprites for that one unit. It has a cute funny intro, and the capture building screens are varied and entertaining, it’s a game polished to a fine shine.
Sound:
Pointless in OS9XGP now because there is no sound but in PC emus it has selective theme songs, nice unit sounds, good battle sound and all-round nice SFX.
Playability:
This games is perpetually playable no game is the same BUT and it’s a big BUT it’s bloody hard. But that what makes it bloody fun. A single map can take half a day to complete. It has all the possibilities for cunning strategic ploys, Blitzkrieg tactics (my fav) and hammer em’ constantly wit big guns.
General:
It’s a fantastic game, it is better than Advance wars, it has more units, bigger maps, railways, more maps a fantastic multiplayer, (you can have 4 people playing on your gp) and fun for all the family.
Compatibility:
Sigh; there are only two problems with this game:
1. Transparency issues: In OS9XGP you can’t see where you can go. It’s the lack of transparency. But there is a clever way around it; select your unit, move the joystick to where you want to go and where it stops you can go to. After a while you will become more comfortable with it, it helps if you’ve played Adv wars.
2. It’s in Japanese! Which makes it uncomfortable but playable, but there is slow progress on a translation but no patch available. (See Below)
I give it:
(5/5)
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