OpenGL can be refactored to OGLES, but it can't use DirectX either, as that's obviously Windows-specific.Laurencevde said:If it is open-source, doesn't need x86-specific code (eg. assembly), doesn't use openGL or DirectX, and Pandora's performance is enough for it, then yes, the application can most probably be compiled for, and run on, the Pandora with relatively little trouble.
If it's closed-source, then tough luck.
If it needs/is partially written in x86-assembly-code, then that'll need to be rewritten.
OpenGL-code will need to be rewritten/refactored to openGL-ES.
mali said:http://www.gliffy.com/publish/1448256/
"Is it an open source program?"Kalico17 said:mali said:http://www.gliffy.com/publish/1448256/
based off that chart, will GTA China Wars work on the pandora? considering its an iphone app, but also a DS/PSP game..
Or an open minded and interested closed source development team.kingoddball said:As Urjaman said you need SOURCE CODE (Legitimately) to even try get it to run.
Or a 1337 h4xx0r and a good lawyer to save your ass once you steal their delicious sauce.WizardStan said:Or an open minded and interested closed source development team.kingoddball said:As Urjaman said you need SOURCE CODE (Legitimately) to even try get it to run.
What about kernel drivers / options? Does the kernel have all the same features on ARM as the x86 version?mali said:http://www.gliffy.com/publish/1448256/
Yes, except for accelerated x86 virtualization features.crade said:What about kernel drivers / options? Does the kernel have all the same features on ARM as the x86 version?mali said:http://www.gliffy.com/publish/1448256/
COM ports? Why?crade said:Good. I am hoping to be able to port my app over, the only real hurdle is that it depends on the FTDI virtual com port drivers in the kernel.
lulzfish said:COM ports? Why?crade said:Good. I am hoping to be able to port my app over, the only real hurdle is that it depends on the FTDI virtual com port drivers in the kernel.