(been away for a while, just tried this)
The screen scaleing is excellent, the "picture within picture within picture" thing on the stadium level is absoloutely mind blowing, And I walk away with only a few minor gameplay (only one graphic) nitpicks after playing this.
1: hits seem to lack "oomph", I just don't have that "pause" and "slam" feeling of a power attack when I do one, and it takes over 300 percent to budge an opponant. But I eventually win
2: The physics for air time are a bit odd, knocking back and forth is spot on though.
3: I can jump and move in air while defending
4: No "time cap" on actions, so I can punch or star rod spam my opponant to death
5: while running, using an attack doesn't make you slide or stop.
6: The special attacks can be spammed pretty easily (namely mario's tornado)
7: (the graphic one) could a similar method to the picture within picture deal be used to see my opponant in a transparent circle with a coloured border once he goes offscreen?
Other than my petty nicking and pessimistic attitude, This is a solid work of programming and I applaud how it works so fast with so many things happening on screen
The screen scaleing is excellent, the "picture within picture within picture" thing on the stadium level is absoloutely mind blowing, And I walk away with only a few minor gameplay (only one graphic) nitpicks after playing this.
1: hits seem to lack "oomph", I just don't have that "pause" and "slam" feeling of a power attack when I do one, and it takes over 300 percent to budge an opponant. But I eventually win
2: The physics for air time are a bit odd, knocking back and forth is spot on though.
3: I can jump and move in air while defending
4: No "time cap" on actions, so I can punch or star rod spam my opponant to death
5: while running, using an attack doesn't make you slide or stop.
6: The special attacks can be spammed pretty easily (namely mario's tornado)
7: (the graphic one) could a similar method to the picture within picture deal be used to see my opponant in a transparent circle with a coloured border once he goes offscreen?
Other than my petty nicking and pessimistic attitude, This is a solid work of programming and I applaud how it works so fast with so many things happening on screen