Q
quasist
Guest
I got very bored testing mt gp2x projects fullscreen on widescreen dysplay so I adapted a thing that commonly used in cell phone emulators.
Most trouble to relalize my idea - lack of hi-res rendering of console's front views.
My idea is aimed for Win32 versions of Gp2x/Wiz project.
You render 320x240 gp2x screen inside of nice border that represents console itself.
the box area for gp2x screen is 160,120 - 480,360
To make that frame I used Gimp: Created in center 320x240 white layer above with gp2x's mk1 layer, then moved and scaled gp2x image until screen was almost at place of white layer.
P.S: Could some one give links to better images of gp2x/f100 f200/wiz front renderings?
Most trouble to relalize my idea - lack of hi-res rendering of console's front views.
My idea is aimed for Win32 versions of Gp2x/Wiz project.
You render 320x240 gp2x screen inside of nice border that represents console itself.
the box area for gp2x screen is 160,120 - 480,360
To make that frame I used Gimp: Created in center 320x240 white layer above with gp2x's mk1 layer, then moved and scaled gp2x image until screen was almost at place of white layer.
P.S: Could some one give links to better images of gp2x/f100 f200/wiz front renderings?