ledow
Member
Still working on cleaning it up. Have removed about 1000 lines of code lately, testing each time I remove a block to make sure I'm not buggering anything up. Removed about 500 extra lines of old code, comments etc. Tested more with joystick (drag-drop works well even with the joystick but for some reason is incredibly slow in "pegs" but not "untangle" or "map"? Dunno what's going on there).
They are going to be released one puzzle at a time because they compile as seperate executables anyway and some of them need little control tweaks to work nicely on the GP2X. If anyone is interested, could they tell me which games out of the collection they most want - and please consider how the control system would work on a GP2X. There is a list of them here:
http://www.chiark.greenend.org.uk/~sgtatham/puzzles/
"Net" is certainly going to be released first (my favourite). Then probably "untangle" (which by sheer chance is fully working even with the drag-drop and isn't at all affected by the off-by-one display errors). Then probably "Bridges". "Map" is way down the list because it's the one that's causing me the most problems because I can't figure out how it's drawing the mouse cursors and it just smears coloured circles whenever you drag - it plays right but displays bloody awful - as far as I can tell all the clipping/blitting is being done correctly but it just looks horrid - I may have to "patch" the game a bit and remove the cursors so they just look like a mouse cursor.
They are going to be released one puzzle at a time because they compile as seperate executables anyway and some of them need little control tweaks to work nicely on the GP2X. If anyone is interested, could they tell me which games out of the collection they most want - and please consider how the control system would work on a GP2X. There is a list of them here:
http://www.chiark.greenend.org.uk/~sgtatham/puzzles/
"Net" is certainly going to be released first (my favourite). Then probably "untangle" (which by sheer chance is fully working even with the drag-drop and isn't at all affected by the off-by-one display errors). Then probably "Bridges". "Map" is way down the list because it's the one that's causing me the most problems because I can't figure out how it's drawing the mouse cursors and it just smears coloured circles whenever you drag - it plays right but displays bloody awful - as far as I can tell all the clipping/blitting is being done correctly but it just looks horrid - I may have to "patch" the game a bit and remove the cursors so they just look like a mouse cursor.