ledow
Member
I was wondering if someone would be kind enough to have a look at the possibility of a GP2X port of "Simon Tatham's Portable Puzzle Collection". It's a dozen of so mini puzzle games which are designed to be portable (as in between architectures) and has full source available - plus a hell of a programmer behind it, the same man who wrote PuTTY for Windows.
I know that they are based on GTK but I also read through and they are designed so that any type of frontend (e.g. SDL, framebuffer, Windows GDI or DirectX etc.) can be created quite simply by filling out some basic functions for shape drawing etc. Also they have been ported to the Palm series of handhelds (again, with the full C source code available) so they are obviously not dependent on Windows-isms or even Linux-isms.
The website is http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ and there is a developer documentation, full SVN source access and also (from the sounds of it) a very helpful original author who is very familiar with Linux. I can only hope that all this means that these puzzles can be easily ported!
Most of them are small-screen compatible already (because of the Palm ports) and the only "controls" are a cursor and up to three buttons (they are designed for mice, but the Palm port uses a touchscreen/stylus or a set of "cursor keys" on the Palm).
Anyone up for a bit of source code hacking to get them working nicely on the GP2X? I imagine they'd be fantastic on the F200 with it's touchscreen, if my Palm experience of them is anything to go by. And you'd only have to "make" one frontend (i.e. an SDL interface) for them all to work on the system (including any future puzzles that the author adds).
What do people think?
I know that they are based on GTK but I also read through and they are designed so that any type of frontend (e.g. SDL, framebuffer, Windows GDI or DirectX etc.) can be created quite simply by filling out some basic functions for shape drawing etc. Also they have been ported to the Palm series of handhelds (again, with the full C source code available) so they are obviously not dependent on Windows-isms or even Linux-isms.
The website is http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ and there is a developer documentation, full SVN source access and also (from the sounds of it) a very helpful original author who is very familiar with Linux. I can only hope that all this means that these puzzles can be easily ported!
Most of them are small-screen compatible already (because of the Palm ports) and the only "controls" are a cursor and up to three buttons (they are designed for mice, but the Palm port uses a touchscreen/stylus or a set of "cursor keys" on the Palm).
Anyone up for a bit of source code hacking to get them working nicely on the GP2X? I imagine they'd be fantastic on the F200 with it's touchscreen, if my Palm experience of them is anything to go by. And you'd only have to "make" one frontend (i.e. an SDL interface) for them all to work on the system (including any future puzzles that the author adds).
What do people think?