Sonistar
Member
- Joined
- Mar 15, 2006
- Messages
- 245
- Age
- 37
- Location
- Airdrie, Glasgow, Scotland
- Website
- www.whitestarproductions.co.uk
haha worshipped like a budda god!
Sonistar posted on Mar 17 2006 at 02:40 PM said:the finshing blow is... coders for the psp have to fight a war with sony, where the gp2x coders get accepted by all.
scorpio posted on Mar 17 2006 at 12:21 PM said:For homebrew, I can accept Sony don't want to take the commercial risk of opening it up, but I think the least they could have done was designed in some kind of hardware-restricted sandbox, i.e. lock out the UMD when running homebrew, remap the IO address, etc. so make it difficult to just load in a dump of a game. That way homebrew developers could work within the specifications of the homebrew developer model, and commercial developers would have their software running under the commercial model. If this had been done, there would have been less incentive from the homebrew scene to actually break the existing protection.
DaveC posted on Mar 17 2006 at 07:56 PM said:The benefit though is uber powerful hardware with the PSP. The GP2X is weak in comparison to the PSP hence full speed SNES on PSP, Transparency-less, poor sound quality SNES on the GP2X.
And here we go again.Sonistar posted on Mar 18 2006 at 01:04 PM said:i thought the psp with its 333mhz core (or whatever ) and the gp2x with its two 200 mhz cores..
surely 400mhz over two cores is more powerful than one 33mhz?
or am i just talking crap (readies the noob sticker)