Tobriand
Well-Known Member
Moving to a different scene from the GP32 one, I'd like you to take a look at a few pictures:
http://www.ngemu.com/ps2/pcsx2/pics/ET1.jpg
http://www.ngemu.com/ps2/pcsx2/pics/second_sight_2.jpg
Most specifically at the framerates on them. Those who declare wholeheartedly that an emu that is unplayable is of no use whatsoever had better bear in mind they're including in that statement a LOT of NG pc emus. You might reply that these emus will work faster on newer PCs in due course. Well DUH - but then, if the GP64 (or whatever) is backward comptible, so will slow emus for the GP32. Let alone the possibility of a reasonable speed for those few of us who can reach the heady heights of 254MHz.
I'd also like to point you all towards the original release statements and readmes - and versions - of Snes9xGP. They should be on GP32emu news archives, and if not there, then on gp32news's ones (not sure if GP32x had arrived yet, but whether or not, I KNOW its hard to find a news archive on this site...).
That emu, I promise, was unplayable. But it got to be very much playable. as it progressed, despite all naysayer's predictions to the contrary. Just bear that in mind before you declare that people shouldn't try a system that looks insurmountable.
http://www.ngemu.com/ps2/pcsx2/pics/ET1.jpg
http://www.ngemu.com/ps2/pcsx2/pics/second_sight_2.jpg
Most specifically at the framerates on them. Those who declare wholeheartedly that an emu that is unplayable is of no use whatsoever had better bear in mind they're including in that statement a LOT of NG pc emus. You might reply that these emus will work faster on newer PCs in due course. Well DUH - but then, if the GP64 (or whatever) is backward comptible, so will slow emus for the GP32. Let alone the possibility of a reasonable speed for those few of us who can reach the heady heights of 254MHz.
I'd also like to point you all towards the original release statements and readmes - and versions - of Snes9xGP. They should be on GP32emu news archives, and if not there, then on gp32news's ones (not sure if GP32x had arrived yet, but whether or not, I KNOW its hard to find a news archive on this site...).
That emu, I promise, was unplayable. But it got to be very much playable. as it progressed, despite all naysayer's predictions to the contrary. Just bear that in mind before you declare that people shouldn't try a system that looks insurmountable.