ldesnogu
Well-Known Member
Hello,
while learning modern OpenGL (ES 2 or not), I found it handy to update 3Dlabs ShaderGen that reproduces some of the fixed pipeline functionality using shaders.
Here is my quick hack. It replaces the source directory found in ShaderGen source package. I tested it using Mesa 7.8.2 on a CentOS 5.5 64-bit machine and on a Fedora 12 64-bit with nVidia drivers. wx is required.
I hope it will be useful for some.
while learning modern OpenGL (ES 2 or not), I found it handy to update 3Dlabs ShaderGen that reproduces some of the fixed pipeline functionality using shaders.
Here is my quick hack. It replaces the source directory found in ShaderGen source package. I tested it using Mesa 7.8.2 on a CentOS 5.5 64-bit machine and on a Fedora 12 64-bit with nVidia drivers. wx is required.
I hope it will be useful for some.