j0e
Member
- Joined
- Jul 9, 2011
- Messages
- 153
Hey guys,
just spent the afternoon compiling the sources for SDL quake on my pandora. Works like a charm - mostly. Just a couple of questions/issues that I'd like to fix before making a release:
1) I'm using Notaz's SDL and when I move the mouse (a USB mouse or one of the nubs in mouse mode) the player spins around wildly as if the mouse sensitivity was 9999 or something. Oddly, this only seems to happen most of the time, occasionally not happening at all. After setting the mouse sensitivity to 0.1 in the console, the player now looks around at a constant speed in 8 directions and very very late after I've moved the mouse. Very very slight movements of the player show that the actual real mouse movement is also still present.
This problem isn't present at all when using the normal SDL.
Is this a documented issue? How would I go about fixing it? If required I can stick up the binaries after I finish eating dinner (I'm eating it right now).
2) If I put a load of environment variables (export SDL_VIDEODRIVER=omapdss) in the script before starting Quake, how would I reset them back to what they were before Quake was run? Will they reset by themselves? I tried doing export SDL_VIDEODRIVER="" after running Quake but after that it won't run unless I do export SDL_VIDEODRIVER=omapdss again, even though doing echo ${SDL_VIDEODRIVER} beforehand returned an empty string.
just spent the afternoon compiling the sources for SDL quake on my pandora. Works like a charm - mostly. Just a couple of questions/issues that I'd like to fix before making a release:
1) I'm using Notaz's SDL and when I move the mouse (a USB mouse or one of the nubs in mouse mode) the player spins around wildly as if the mouse sensitivity was 9999 or something. Oddly, this only seems to happen most of the time, occasionally not happening at all. After setting the mouse sensitivity to 0.1 in the console, the player now looks around at a constant speed in 8 directions and very very late after I've moved the mouse. Very very slight movements of the player show that the actual real mouse movement is also still present.
This problem isn't present at all when using the normal SDL.
Is this a documented issue? How would I go about fixing it? If required I can stick up the binaries after I finish eating dinner (I'm eating it right now).
2) If I put a load of environment variables (export SDL_VIDEODRIVER=omapdss) in the script before starting Quake, how would I reset them back to what they were before Quake was run? Will they reset by themselves? I tried doing export SDL_VIDEODRIVER="" after running Quake but after that it won't run unless I do export SDL_VIDEODRIVER=omapdss again, even though doing echo ${SDL_VIDEODRIVER} beforehand returned an empty string.