daminator posted on Dec 3 2005 at 06:11 PM said:Hi!
Why the screensize of the gp2x Emu doesn't fit the screensize of the gp2x?
Will this be changed soon?
Vimacs posted on Dec 3 2005 at 06:32 PM said:the difference is only 20px or something, scaleing to fullscreen would be a total waste of image quality and speed.
Actually this small change in resolution would make the screen look all distorted.Mr. Anderson posted on Dec 3 2005 at 08:30 PM said:However making it fullscreen won't blur it too hard since it's not much difference in the resolution.
DaveC posted on Dec 3 2005 at 06:42 PM said:It could be stretched but it would look ugly as hell.
What´s that nonsense? The SNES has a resolution of 256 x 224.chris_r posted on Dec 3 2005 at 08:54 PM said:Actually this small change in resolution would make the screen look all distorted.Mr. Anderson posted on Dec 3 2005 at 08:30 PM said:However making it fullscreen won't blur it too hard since it's not much difference in the resolution.
If you have the snes screen at 320x224 and scaled it to double its resolution at 640x448 then it would be simple and would just map a 4 pixel square to 1 original pixel.
But scaling the resolution 320x224 to 320x240 leaves you with a non-integer scale ratio and seeing as its not possible to map part of a pixel the pixel mapping has to be rounded up/down so that some pixels are doubled in size while others arent. This will leave you with a distorted image.
...since you obviously have no clue how scaling works nowadays, you better shut up.chris_r posted on Dec 3 2005 at 08:54 PM said:...scaling the resolution 320x224 to 320x240 leaves you with a non-integer scale ratio and seeing as its not possible to map part of a pixel the pixel mapping has to be rounded up/down so that some pixels are doubled in size while others arent.
chris_r posted on Dec 3 2005 at 01:54 PM said:Actually this small change in resolution would make the screen look all distorted.Mr. Anderson posted on Dec 3 2005 at 08:30 PM said:However making it fullscreen won't blur it too hard since it's not much difference in the resolution.
If you have the snes screen at 320x224 and scaled it to double its resolution at 640x448 then it would be simple and would just map a 4 pixel square to 1 original pixel.
But scaling the resolution 320x224 to 320x240 leaves you with a non-integer scale ratio and seeing as its not possible to map part of a pixel the pixel mapping has to be rounded up/down so that some pixels are doubled in size while others arent. This will leave you with a distorted image.
Fishbong posted on Dec 3 2005 at 02:25 PM said:What´s that nonsense? The SNES has a resolution of 256 x 224.
Hum. Let me demonstrate something.
This is a random picture with a resolution of 256 x 224, just like the SNES:
If we resize it to the gp2x´s resolution, 320 x 240, will it look horrible now?
Let´s give it a shot:
Looks quite nice, doesn´t it? So why not resize?
The aspect ratio looks better at 320 x 240, because it was intended to be 4:3 anyway.
:blink: Woah calm down. Theres no need to get so stressy.Fishbong posted on Dec 3 2005 at 09:25 PM said:words
Nevertheless, those filters are still available in emulators, just that they take up more resources.DijiTao posted on Dec 3 2005 at 05:09 PM said:That image isn't an accurate demonstration - you obviously did it with a program that did it with some "intelligence" in how it blurred the pixels. Try it again and without Interpolation – you'll notice that the stripped diagonal lines will look awful.
ut scaling the resolution 320x224 to 320x240 leaves you with a non-integer scale ratio and seeing as its not possible to map part of a pixel the pixel mapping has to be rounded up/down so that some pixels are doubled in size while others arent. This will leave you with a distorted image.