Yorper posted on Feb 21 2007 at 06:48 PM said:
Just to quickly hijack this thread for a second, are you guys planning to merge the 2 emulators together to form 1 uber snes emu? Its a pain in the arse flicking between the pair to play a few select games.
Anyways back to original topic...
Well, the latest version of SquidgeSNES already fully supports transparencies and different levels of optimizations configurable by the user - basically, you can "tag" each game to use either the performance (last SS release) or quality/accuracy (very similar to how PS renders) setting. You can even switch between the different rendering modes mid-game in case there's only a small section where you need full transparency (for example). It's not yet publically released however.