/usr/pandora/scripts/pnd_make.sh -d ~/DonkyKong -p ~donkeykong.pnd -i ~/DonkyKong/icon.png -x
I used that path before, same result. I just changed it to /tmp during my last test in case it didnt like to both read and write from my SDcard.Don't use /tmp for the pnd. "tmp" is a special folder that reside in memory on the Pandora, and also the pnd_make script also use tmp. Use /media/mmcblk0p1/Downloads/dk.pnd it should be better.
Great, now it builds. And quite fast too.Oh, my mistake! It's "-c" to compress, not "-x".
Also, I checked the runscript.sh, and this version use a "build" file to track the build version of the pnd. You can either create a "build" file in the folder that contains "01", and change runscript to have version="01" insteal of the "cat build" thingy...
The space mapping did not work, but I just remembered that i also did map the J key to jump as well, and this worked:I think you need something like
xmodmap -e "keysym Next = Space"
(because B button in End, and X button is Next)
I do agree that the mentioned titles are repetitive and quite frantic for my taste.I always fail the jump to grab the key! But then again IIRC I only managed to pull this off once on the original! lol. (Yes, yes, I was + am a failure at DK GnW!)
@amyren - I don't suppose you have any plans to port any other handheld simulators across to Pandora? :enquiring hopefully:
The Game & Watch games that are the most fun to play (IMHO) are:
- Donkey Kong
- The Legend of Zelda
- Super Mario Bros.
- Octopus
- (Runner up) Donkey Kong II
There are other G&W titles that are classics (e.g. Ball, Fire, Parachute, Flagman, Egg, Turtle Bridge, Greenhouse) but I find their gameplay too repetitive to be enjoyable. (The gameplay for most G&W titles boil down to you movving to catch falling objects! It gets boring very fast.)
I did send you a message PM on this matter a while back. I wonder if you got the time to look at it (suggestion for making a box86 pnd)?I'm really doing a crapy job at promoting box86
Most G&W titles are. My nominated top 4 have slightly more sophisticated gameplay (based off personal experience) than the "catch/avoid falling objects" gameplay which dominates the G&W line. (Unavoidable due to the limited gameplay that can be created from using a fixed screen with preset LCD graphics!)I do agree that the mentioned titles are repetitive and quite frantic for my taste.
Look forward to it! Thanks @amyrenStill, I do have one of them ported to Hollywood already and will try to make a PND out of it sometime soon.
I've heard of Search Light/Runaway. I've never played it but the concept sounds interesting.I only ported 3 games I have been playing myself in my youth. I had Donkey Kong myself, and a friend of mine had Fire Attack.
Also my brother had this LCD game named Search Light, also known as Runaway. The latter was made by Gakken and is not a G&W game, but I think you might like the gameplay on that one.
Yes I did already know both points, thank you. I just have a terrible sense of timing on catching that #%$% hook!Regarding the jump in DonkeyKong. You know you can activate the crane and instead of hurrying to the jump you can wait for the hook to take the second swing before you jump? Also if you dont reach the hook in time, you can go back and reactivate the crane.