You must have misunderstood me. I meant that making a really really good game in ZZT takes almost the same effort as coding an ok game because ZZT's limitations enable users to be more creative in their games. Not that I'm advertising, but you should check out how amazing some ZZT games look with just 16 color ASCII graphics.
Edit: I was going to make a simplistic GCS for GP32, but I don't have the skill nor time to make it.
Edit #2: That's what I plan to do. If GP goes through with the GPKids changes, I will finish my unfinished GP32 games on it.
Edit: I was going to make a simplistic GCS for GP32, but I don't have the skill nor time to make it.
Edit #2: That's what I plan to do. If GP goes through with the GPKids changes, I will finish my unfinished GP32 games on it.