pmprog
DNF (Did Not Finish)
- Joined
- Apr 25, 2011
- Messages
- 4,150
At the minute, my current project is using ripped sprites, and I'm kind of keen to take them out and replace them with some original.
I thought I'd post here first to see if anyone had the time and was interested. If not, I know a few other sites to ask on.
There's two ways I can take the graphic style. At the minute it's pixel art scaled up x4 (it's prescaled); alternatively, I could just use the upscaled size.
Don't really need anything too complicated (though I appreciate it doesn't mean "easy" or "simple"). Would need a minimum of two characters
Pixelled Fullsize
Background: 312 x 200 1248 x 800
Character:
Profile 16 x 16 64 x 64
Idle 64 x 64 256 x 256
Jump (Start) 64 x 64 256 x 256
Jump (In Air) 64 x 64 256 x 256
Jump (Land) 64 x 64 256 x 256
Kick 64 x 64 256 x 256
Knocked Down 64 x 64 256 x 256
KO 64 x 64 256 x 256
Win 64 x 64 256 x 256
All character states (except Profile) can be animated, and can have any number of frames (though with the scaled graphics, the Pandora has problems loading certain size sprite sheets)I'm not bothered about a lot of animations. At minimum "Idle" and "Win" should be animated though.
If you want an idea of how it currently looks, here's a video running from my PC
https://www.youtube.com/embed/m_2Lep4fdMM?feature=oembed
The game itself is open source under the MIT licence, but I can be flexible regarding art licence.
If anyone is interested, or has any questions, please let me know.
I thought I'd post here first to see if anyone had the time and was interested. If not, I know a few other sites to ask on.
There's two ways I can take the graphic style. At the minute it's pixel art scaled up x4 (it's prescaled); alternatively, I could just use the upscaled size.
Don't really need anything too complicated (though I appreciate it doesn't mean "easy" or "simple"). Would need a minimum of two characters
Pixelled Fullsize
Background: 312 x 200 1248 x 800
Character:
Profile 16 x 16 64 x 64
Idle 64 x 64 256 x 256
Jump (Start) 64 x 64 256 x 256
Jump (In Air) 64 x 64 256 x 256
Jump (Land) 64 x 64 256 x 256
Kick 64 x 64 256 x 256
Knocked Down 64 x 64 256 x 256
KO 64 x 64 256 x 256
Win 64 x 64 256 x 256
All character states (except Profile) can be animated, and can have any number of frames (though with the scaled graphics, the Pandora has problems loading certain size sprite sheets)I'm not bothered about a lot of animations. At minimum "Idle" and "Win" should be animated though.
If you want an idea of how it currently looks, here's a video running from my PC
https://www.youtube.com/embed/m_2Lep4fdMM?feature=oembed
The game itself is open source under the MIT licence, but I can be flexible regarding art licence.
If anyone is interested, or has any questions, please let me know.
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