I noticed that notaz updated Noiz2sa a few days ago. In this new version the file pollux_dpc_set is included.
With this file it is possible to reduce screen tearing and remove stutter on firmware 1.1.0 in many games.
Here's an example for Quake 2:
Download Pollux DPC Set from the archive. Copy the file pollux_dpc_set to the Quake 2 folder.
Now edit q2.gpe:
Add the line starting with ./pollux... to the wrapper script. Now the application runs with changed display timings to reduce tearing and stutter on firmware 1.1.0.
Do not change the values after lcd_timings exept you know what you're doing.
Use an Unix compatible editor like Notepad++.
The sourcecode can be found here.
Thanks to notaz for this nice program...
[Edit:] File and source uploaded.
With this file it is possible to reduce screen tearing and remove stutter on firmware 1.1.0 in many games.
Here's an example for Quake 2:
Download Pollux DPC Set from the archive. Copy the file pollux_dpc_set to the Quake 2 folder.
Now edit q2.gpe:
Code:
#!/bin/sh
./cpufreq --freq 750
./pollux_dpc_set 'lcd_timings=397,1,37,277,341,0,17,337;clkdiv0=9'
./sdlquake2 +set vid_ref softsdl +set s_khz 22
#for a timedemo run add +set timedemo 1 +map demo1.dm2
cd /usr/gp2x/
./gp2xmenu
Add the line starting with ./pollux... to the wrapper script. Now the application runs with changed display timings to reduce tearing and stutter on firmware 1.1.0.
Do not change the values after lcd_timings exept you know what you're doing.
Use an Unix compatible editor like Notepad++.
The sourcecode can be found here.
Thanks to notaz for this nice program...
[Edit:] File and source uploaded.