I hoped that putting "immense exaggeration" in front of it would be suffice.
When used the way you did it is hyperbole, even with the "immense exaggeration" marker. It didn't contribute to the discussion but was treated as if it would. It's insulting on both a personal and debate level and should generally be avoided.
I knew that SD cards have built in DRM, but is it actually used ?
Sometimes, yes. Not recently, but shortly after it came out it wasn't entirely uncommon. There's a couple of GP2X games that were released on DRM enabled SD cards, in fact, and a few publishers have approached the Pandora market and were told how easy DRM implementation would be using SD cards if they really wanted to go that route: we were very close to having SD locked games on the Pandora. Are you going to reject the Pandora because it has a mechanism for DRM? Why should it matter if it is used or not? You argued against "the whole package" of Steam because it provides a standard (and entirely optional) DRM model, but you are ok with "the whole package" of SD cards despite the fact that they provide the exact same thing? Just because it is not used very often?
I wouln't buy any SD-Card with "drm-ed" media on it, and it would be no problem as there are usually other legal forms to get the content. But that is the point where youre comparsion lacks, I have no choice if a want to play a game that is exclusively released via steam.
If a company releases a game or music or video on SD card using the SD DRM then you have no choice. It is exactly the same thing. The VHS has long since disappeared, DVD (and now BD) are your only options, both of which are loaded with DRM: how many movies have you bought? Assuming "none", how do you feel about companies testing the waters of digital downloads by including one DRM enabled digital copy? Should we embrace this step and maybe buy a couple of movies to indicate that the market exists and that we agree they are moving in the right direction, or should we shun this push because it doesn't go far enough thus making absolutely no impact on the statistics and taking the risk that this will flag the market as non-viable? I firmly believe in the former, that we need to be partially accepting of their motions in what I consider the right direction even if it has a long way to go. It seems to me, based on your opinions of Steam and their Linux experiment, that you believe the latter, that the risk of remaining an ignored market is either extremely low or it is a worthwhile risk to avoid "selling your soul" as it were. Feel free to correct me if I'm wrong on that assumption.
How many things have to be released on a DRM optional medium before "the whole package" becomes "evil"? What if every single publisher spontaneously changed their mind about Steam's DRM and dropped it entirely? Imagine it was still there just that no one ever used it, like we have now with SD cards. What if the publishers currently using Steam's DRM were sold on how useless it is and bought a different package? The DRM in Steam becomes completely unused (so we're again in an SD situation) except now the content is directly protected by other systems: should we continue to reject "the whole package" of Steam because it optionally has DRM which no one uses? What about half? Or three quarters? Or only EA publishes games with DRM and they would do that regardless of the medium because they are dinosaurs? What if valve themselves accepted that their DRM was useless and just removed it from the system entirely, forcing publishers to use other (potentially worse) forms of DRM? Is it then OK to start using Steam because they no longer have the DRM mechanism, even though publishers continue to use their own DRM?
You talk about rejecting "the whole package" of Steam because it provides a mechanism for DRM but are ok with "the whole package" of SD cards (and maybe DVDs) despite the fact that they also provide a mechanism for DRM. The only difference is the active use of that mechanism.
This is what I meant about "the devil you know": Steam is a distribution engine, Valve makes money by having the best system for publishers to sell their games on. They knew that publishers weren't ready for DRM free games so they provided a very simple, non-intrusive (easily defeatable) DRM system because they knew that if they didn't the publishers would choose other sources of DRM anyway, DRM that could be game breaking (because DRM is frequently game breaking). By providing their standard mechanism they are actually acting the good guys here, protecting us from things far worse. Make no mistake, this is also entirely in their best interest: they get money if their system is used and they get better publicity when their DRM doesn't crap all over your system like some other systems, but it is still my belief that it is significantly better that Steam provide a mechanism for DRM than that they don't, even if I am opposed to DRM.
By using steam you add to their user base statistic they can advertise with
GOOD! That's the point! I want to be in their statistics! I want to be a number in their system, something to be tracked, to be analyzed. You know why? Because they will see that my number buys a lot of cross platform and DRM free games and almost no DRM enabled games, even accounting for other variables like cost and similarity of games. My statistics will tell them that for my number DRM-free is more profitable than not, that games I can play natively in Linux are played more than ones that need Windows. That is the very reason that Steam is running this beta: to test the waters and see where they take them. Will I advertise this for them then? HELL YES! I will tell everyone how great the Steam Linux beta is, how well done the Linux port of TF2 was, because I want other numbers in there running beside mine, adding to the statistics that Linux can be profitable, but is even more profitable without DRM. If you don't like Steam, don't use it, your number will not be counted and you will not be seen as a viable market and nothing will change: that is my opinion.
We've tried it your way, DRM has been a rejecting force for a growing number of users for over a decade now, and it hasn't really changed anthing in all that time. Now Valve is taking an initiative, trying to change things their way, and I want to be part of that change. Sit on the sidelines if you want, but I intend to play, get noticed, and promote my ideals my way.