EDIT: Name changed to No Bugs Allowed, I don't update this thread very often, more updates can be found at http://www.moddb.com...no-bugs-allowed
I'm still going to leave the old description in:
I'm still going to leave the old description in:
I already posted about this in the Rebirth Comp thread, but I thought it would be better to have my own thread for it.
Xenoblast is the codename for my Quake mod (apparently it's already taken for some shmup game, so I need a new one pretty soon...)
One of my goals with this mods is to make it a stand alone total conversion, it will require small engine modifications. I will probably keep the PC and the possible PSP version as mods.
About:
This mod simple, you are a space badass, you know, that guy who is the only one alive after alien invasion, kicking butts 24/7. Anyway, you run around in dark corridors shooting the crap out of countless waves of aliens. Of course, this work doesn't go in vain, in addition to your survival, it provides you with credits! You can spend this hard earned money in the XploTech Weapons Dispenser, as the name implies, it sells weapons but also ammo, health kits and weapon upgrades!
Progress:
I have about half of the weapon models modeled and textured, none of them are animated. One of the planned 3 enemy models is modeled, textured and animated.
Code-wise most of the gameplay code is done. Most of the weapons are in, they are really quick to code, reload, weapon switching, shop and weapon upgrading are all working well. Round system works and enemies are fun to fight (using Quake's fiend models at the moment.)
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