rokdcasbah said:
well if the pops happen within the wav, you can use audacity or whatever to clean them up. i use cool edit and haven't checked out audacity recently, but it probably has or has support for some sort of click/pop eliminator.
if the pops happen right when they start playing, then you need to find a better place to clip. besides zero crossing, you should also pay attention to the direction of the sound wave. for instance, if the clip starts with rising from zero, it should end by rising TO zero. paste the clip next to itself, and inspect the seams.
Hi there...
I've now got a set of 20 wav's that I’m much more happy with. They are close to the arcade... There a port from Grand Prix Legends Ferrari which is close to the Monaco GP 1989 actual arcade.....
Well all is good, but I’ve noticed some popping and clicking on a few of the lower note wav's when played on the gp2x. On the PC there is no popping or clicking. The wav's are mono 22050hz. I'm not certain if that's fully compatible with the GP2x.
The clicking occurs when the car begins to accelerate so it could be the code which kicks off the wav sound.
<edit>
i've just checked and the mixer is set to 22050hz so that should be ok.
I use the below to say if you're going at 9 pixels per second then if the sound isn't playing go and play it, but there could be a sound playing on that channel so maybe I should stop that first...hmm
CODE
case 9 :
//Dev Note:...if sound is not playing then play it for this speed of 9 px per second
if (arrSndHeld[9] == false)
{
//...play it
arrSndHeld[9] = true;
fnResetSndButIn(9, arrSndHeld);
intChannel = Mix_PlayChannel(1, mcPropENG_09, -1);
}
else
{
//...No Operation
}
break;
I've updated the download link
monaco download. It now includes the latest sound stuff and volume controls.,...thank god for that.
Just found a video of the actual arcade game in full swing. It'll give you chaps an idea of what i'm trying to achieve on the gp2x.
Monaco GP Youtube
J
there's nothing like the sound of a roarin ferrari
music to me earS haha, I'm wonderin how one would develop the black or the tunnel parts.
like in this vid when it goes dark and the headlights come on, so u would have to program the game to only show the area of the head lights at this point.
A video of arcade for reference
http://www.youtube.com/watch?v=_lGUFQ6_I6c
ah i see you already posted the video 2jame