Rigor Mortis
Member
- Joined
- May 21, 2003
- Messages
- 174
Is it possible to circumvent RAM limits by downsampling graphics or sound in a ROM while loading into memory? For example, replacing 16 bit 44 khz sfx inside the ROM with 8 bit 11 khz sfx at load time, to save RAM space. Or is it possible to avoid loading the sound data altogether? How about saving RAM by not loading backgrounds?
Now, just so we're clear, I'm just asking if this is theoretically possible, not whether it's practical or not. Neither am I telling any coders to do this in their emus. I just want to know, out of pure curiousity, if it could work under any circumstances.
Now, just so we're clear, I'm just asking if this is theoretically possible, not whether it's practical or not. Neither am I telling any coders to do this in their emus. I just want to know, out of pure curiousity, if it could work under any circumstances.