bustaballs
Member
- Joined
- Dec 31, 2007
- Messages
- 196
I've only ever developed in Windows before and I'm an advanced beginner or perhaps an intermediate level programmer in C++ and I'm slowly learning Allegro which is supported by the Pandora. Assuming that I develop my apps and games in SDL or Allegro and I set their resolution at 800x480, what else would I need to do to ensure that the porting process won't require more than a quick compile?