Dingo_aus
Member
Interested in people's views of porting ioquake3 to the OMAP3350.
I am aware that several people have ported Quake3 to OpenGL ES platforms but it seems like no one is willing to GPL that code.
I'm not sure if someone else here is already doing it or not (gave up stalking these forums after the second anniversary of my Open Pandora order placement). Currently I'm developing for the BeagleBoard and soon for the PandaBoard.
I already have ioquake3 working on the BeagleBoard (C3) under Ubuntu with Mesa software emulation of Open GL. Now I'm wondering if it worth taking the time to port it across to OPen GL ES 2.0 to make it playable.
I would be very interested in hearing about anyone else who is already doing this.
I am aware that several people have ported Quake3 to OpenGL ES platforms but it seems like no one is willing to GPL that code.
I'm not sure if someone else here is already doing it or not (gave up stalking these forums after the second anniversary of my Open Pandora order placement). Currently I'm developing for the BeagleBoard and soon for the PandaBoard.
I already have ioquake3 working on the BeagleBoard (C3) under Ubuntu with Mesa software emulation of Open GL. Now I'm wondering if it worth taking the time to port it across to OPen GL ES 2.0 to make it playable.
I would be very interested in hearing about anyone else who is already doing this.