bustaballs
Member
- Joined
- Dec 31, 2007
- Messages
- 196
The Pandora should easily be capable of handling a direct port of Quake 3. I hope this is something that's worked on immediately after release.
Heh... I suspect I could find a few things that might, given a dev unit... No, I am not begging for one of the first special batch (though that WOULD be nice... ) but I am going to be jockeying for one of the follow-on dev units when they go on sale.craigix said:Quake3 already runs on the Omap2 chipset @ 640*480 so it will not even tax the Omap3 I wonder what we can find which will?
Great now all the N64 emu and Halo people are going to flock to this thread.craigix said:Quake3 already runs on the Omap2 chipset @ 640*480 so it will not even tax the Omap3 I wonder what we can find which will?
Is porting Doom 3 even feasible, with all the dynamic shadows and whatnot?Holokauston said:EDIT:
Come to think about it, a real challenge then Doom 3, there you got some to do since Doom 3 req. is higher so optimization and real slimming would be needed
Dutch_Cap said:Is porting Doom 3 even feasible, with all the dynamic shadows and whatnot?Holokauston said:EDIT:
Come to think about it, a real challenge then Doom 3, there you got some to do since Doom 3 req. is higher so optimization and real slimming would be needed
Edit: And I don't think the source is available yet...
Heres some info: http://www.doom3portal.com/info/systemreq.php
No source for the doom 3 engine: http://www.idsoftware.com/business/idtech4/
Unless some one has 250k laying around somewhere...
Even if we had the source looks like memory would become and issue. We only have 128 mb for the system and video combined. Even then the processing requirement might be a problem.
Heh... One of the devs for Irrlicht has been lurking about for a bit now...cb88 said:Edit: looks like they are already porting it X.x
Heh... They're using an engine that IS open source. The game itself is scripting that sits on top of the actual engine. So, technically, UrbanTerror could sit on a Pandora- any glitches can be probably resolved by the dev team for that mod when the time comes. Ditto for World of Padman.Tripmonkey_uk said:EDIT: Soz. Thought they had open sourced UrbanTerror but they didn't. Nevermind
Pickle said:Dutch_Cap said:Is porting Doom 3 even feasible, with all the dynamic shadows and whatnot?Holokauston said:EDIT:
Come to think about it, a real challenge then Doom 3, there you got some to do since Doom 3 req. is higher so optimization and real slimming would be needed
Edit: And I don't think the source is available yet...
Heres some info: http://www.doom3portal.com/info/systemreq.php
No source for the doom 3 engine: http://www.idsoftware.com/business/idtech4/
Unless some one has 250k laying around somewhere...
Even if we had the source looks like memory would become and issue. We only have 128 mb for the system and video combined. Even then the processing requirement might be a problem.
As I said a challenge
The SDK was released over a year ago and according to Carmacks statement 2006 the source should be release in a not to distant future (he said 1-2years back then) and he has renewed the statement about releasing it but didn't give a date.
"Id Tech 4 will also be open source. At the QuakeCon 2007, Carmack said to LinuxGames: "I mean I won't commit to a date, but the Doom 3 stuff will be open source.""
-- http://en.wikipedia.org/wiki/John_D._Carmack#Free_software
yes you will have to really slim down doom 3 and most likely remove a few eye candy effects but it would really push the limits of Pandora
EDIT:
The price is just for non-GPL releases the Q3 engine still costs $10000 if you use it in a non-GPL product.
Svartalf said:Heh... They're using an engine that IS open source. The game itself is scripting that sits on top of the actual engine. So, technically, UrbanTerror could sit on a Pandora- any glitches can be probably resolved by the dev team for that mod when the time comes. Ditto for World of Padman.Tripmonkey_uk said:EDIT: Soz. Thought they had open sourced UrbanTerror but they didn't. Nevermind
Good point Svartalf. I think they would jump at the chance of having it ported to a handheld device. World of Padman would be perfect for it too
Tremulous might be another interesting game to port over, but I'm not too sure about the system requirements? From what I can remember they are less than what nexuiz needs though.
That was my take. It'd be a blast if you're next to a Hotspot and could wipe a few smug looks off of a few people's faces- not to mention I would like to be able to not have to lug my laptop with me just so I can play a few games...Tripmonkey_uk said:Good point Svartalf. I think they would jump at the chance of having it ported to a handheld device. World of Padman would be perfect for it too
I wouldn't mind so much, but this device will have better 3D capabilities than my laptop :lol:Svartalf said:.. not to mention I would like to be able to not have to lug my laptop with me just so I can play a few games...
Heh... I won't get into what the current laptop's capable of and what I'd like to justify the expense for as my next one... >;-)Tripmonkey_uk said:I wouldn't mind so much, but this device will have better 3D capabilities than my laptop :lol:
Jonttu said:Assuming wine can be run, is it possible to run Halo Custom Edition? Halo Requirements
I'm sorry, I can't tell if you're being sarcastic or not.
If you're seriously asking, the answer is no. WINE stands for Wine Is Not an Emulator. It's called that because it doesn't actually emulate PC hardware - all it does is add a windows compatability layer. WINE still requires that your system processor be some sort of x86.
The best windows environment you can expect on Pandora would be windows 3.11 running at 386 speeds under DOSBox.