Psx Emu


Steve-O

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Aug 28, 2003
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Any news on that PSX Emu that was running Ridge Racer Slowly??
 
nope and i don't think it was ever meant to be anything on the GP32, i think the guy was just trying stuff on the GP32 as a stepping stone to get it running on Palm or pocket PC devices.
 
dammit... I realy wanted to see what it would run like on a real GP32 at 166 - 256mhz instead of that slow GeePee Emu :(
 
It doesn't run really well on my 600 MHz Axim; it runs 'okay' there for some games, but really poorly for others. So on a GP32 I'd think it'd all around stink..

jeff
 
damn, but still even if it is slow, its another emu / thing to impress your friends with and get them to buy one :D :)
 
No kidding PS1 was not ment for GP32, plus only 128MB SMC, not many games would fit. It would be better just to buy the compact model of the PS1 plus the LCD screen....
 
damn, but still even if it is slow, its another emu / thing to impress your friends with and get them to buy one :D :)


You can get the same effect by snapping a bunch of screenshots of a PSX game and make a slide show. The framerate of the slideshow would be better too ;)
 
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Well I'm dreaming here but...
It was about 2 fps on the GP32 emu? and that emu emulates a GP32 running in about 40 Mhz? at 166 Mhz would be about 8 fps... and with 2 frameskips a feeling about 20 fps...

But I guess 2 fps was an estimation and not a fact maybe... and that was the best it could do...
 
Vib Ribbon wouldnt need much power :D


vibgame08.jpg
:D
 

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hmm we shouldnt post here to ask if it gets released or not, we should post in the forum were the author is.
www.pdai.org..
and ask there.. i really would like to put that emu with Ridge Racer on my smc.. evens if its damn slow :)
 
OK... I think I read somewhere 2 fps... but maybe I missunderstood this text...

"Mmmm... I just read that link about the competition, but I don't think I will do that contest, for the same previous reason (unfinished core).
I used too much energies for releasing an incomplete product.
Afterall, what should I do with a Nintendo DS?
A console is really interesting for me when you have lot of software/games/applications, and you can also write programs for it.
More important, I don't think I can win.
Nobody wants a PSX emulator that runs to 1 fps every 1 or 2 seconds (speed on GeePee32), right?
It needs more coding, but now I want to continue my previous sources for a while. GP32 support isn't discontinued, it's just delayed a bit.
Thanks anyways.

Sincerely,

LDChen"
 
yes sounds like 2 fps.. and serious, 2 fps on geepee would be awesome speed for a PSX emu :) i dont have a account on this pda board, but i will make one if nobody else asks for news
 
comes to think of it... Isn't that as fast as os9xgp? and that's playable at 166mhz...
 
psx ain't that bas a hardware, dreamcast has a few good psx emu's (bleam!). no idea about the dreamcast's sh4 clockspeeds, but the best snes emu was about as slow as the gp32 snes emulator (when clocked at 200hmz). psx emulation i think is possible if someone has time to do something like that.
 
Dreamcast Specs

Processor
Hitachi SH-4 running at 200 Mhz. 360 MIPS

Memory
16MB main RAM

Display
8MB video RAM. 3 million polygons/second peak rendering rate . Perspective-Correct Texture Mapping. Point, Bilinear, Trilinear and Anisotropic Mip-map filtering. Gouraud shading. z-buffer. Colored light sourcing. Full scene anti-aliasing. Hardware-based Fog
Bump mapping. 16.77 million colors.
Hardware-based texture compression
Shadow and Light volumes. Super sampling

Sound
2MB sound RAM.
32bit RISC CPU. DSP for real-time effects. 64 sound channels. Full 3D sound support. Hardware-based audio compression.

Ports
4 controller ports.
Built-in 56kbps modem
Built-in high-speed expansion ports

Psx Specs:

CPU: 32-bit RISC (33.9MHz)
RAM: 2MB, 1MB Video RAM
Graphics: 3D Geometry Engine, with 2D rotation, scaling, transparency and fading and 3D texture mapping and shading
Colors: 16.7 million
Sprites: 4,000
Polygons: 360,000 per second
Resolution: 640x480
Sound: 16-bit 24 channel PCM

Trooper
 
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