Hello,
unfortunately, if we are talking about the speed of the emulator, I didn't big improvements because it's still using an interpreter for decoding MIPS instructions.
Althought I worked a bit for reducing the memory requirements of the dynarec, but it still needs more coding for making it working on the GP32.
Sigh, it seems the GeePee32 can't support more than 8 MB of ram.
I discovered that now this emu has a file named "memory.def" and I tried to change it, but after several hours I realized it doesn't work.
Perhaps the memory has a fixed size internally, or I'm doing something wrong with it.
I also tried to add support for loading code dynamically (for plugins and some external libraries) but it's still a work_in_progress.
I'm sorry if I can't give you more good news... I hope to get something better soon.
Sincerely,
LDChen
unfortunately, if we are talking about the speed of the emulator, I didn't big improvements because it's still using an interpreter for decoding MIPS instructions.
Althought I worked a bit for reducing the memory requirements of the dynarec, but it still needs more coding for making it working on the GP32.
Sigh, it seems the GeePee32 can't support more than 8 MB of ram.
I discovered that now this emu has a file named "memory.def" and I tried to change it, but after several hours I realized it doesn't work.
Perhaps the memory has a fixed size internally, or I'm doing something wrong with it.
I also tried to add support for loading code dynamically (for plugins and some external libraries) but it's still a work_in_progress.
I'm sorry if I can't give you more good news... I hope to get something better soon.
Sincerely,
LDChen