icurafu
The Hallucinogenic Elf
If you are reading this forum then you are obviuosly interested in dev'ing for the GP2X.
So give us a little introduction and a bit about your intentions.
I'm a Software Engineer who's had a little bit of experiance in writing games, and a lot of experiance in playing them.
I'm more excited about other peoples work, but I plan to encourage myself to code by buying a GP2X. (I work in information security, so I dont code oftenly)
The biggest project I worked on was a RPG called Hand of Chaos. It was coded in Java, using a lot of the unknown tricks to Java2D/Java Sound.
http://img271.imageshack.us/my.php?image=pic12563bj.jpg
http://img271.imageshack.us/my.php?image=hand63wm.jpg
http://img271.imageshack.us/my.php?image=hand50sj.jpg
http://img271.imageshack.us/my.php?image=hand41ab.jpg
http://img271.imageshack.us/my.php?image=hand35te.jpg
http://img271.imageshack.us/my.php?image=hand21rr.jpg
(I did all the art and coding, except the conversation picture)
In the end, I got the first level completed and had support for multiplay.
The game was realtime, but Combat was turn-based (solved lag issue), so whenever you got into a fight, you're icon would turn into a dust ball (symbolising fighting) and whenever another player walked into the dustcloud, they would join the middle of the fight.
I'll be mostly porting games for the RPG, I might do a comerical port or two.
I plan to also port GP2X opensource SDL games to the UIQ 3.0 OS that requires a QVGA screen and will be ported to SDL soon.
I'm considering a comerical game if I can get others interested. If so, I'd be trying to make it as cross platform as possible. Particaully if it is a MMORPG. As I see only a very small market for it on the GP2X (But it would be still very cool to do). If cross platform, I'm looking at using SDL. So I can use it on Symbian, GP2X and other systems as that are use SDL.
So give us a little introduction and a bit about your intentions.
I'm a Software Engineer who's had a little bit of experiance in writing games, and a lot of experiance in playing them.
I'm more excited about other peoples work, but I plan to encourage myself to code by buying a GP2X. (I work in information security, so I dont code oftenly)
The biggest project I worked on was a RPG called Hand of Chaos. It was coded in Java, using a lot of the unknown tricks to Java2D/Java Sound.
http://img271.imageshack.us/my.php?image=pic12563bj.jpg
http://img271.imageshack.us/my.php?image=hand63wm.jpg
http://img271.imageshack.us/my.php?image=hand50sj.jpg
http://img271.imageshack.us/my.php?image=hand41ab.jpg
http://img271.imageshack.us/my.php?image=hand35te.jpg
http://img271.imageshack.us/my.php?image=hand21rr.jpg
(I did all the art and coding, except the conversation picture)
In the end, I got the first level completed and had support for multiplay.
The game was realtime, but Combat was turn-based (solved lag issue), so whenever you got into a fight, you're icon would turn into a dust ball (symbolising fighting) and whenever another player walked into the dustcloud, they would join the middle of the fight.
I'll be mostly porting games for the RPG, I might do a comerical port or two.
I plan to also port GP2X opensource SDL games to the UIQ 3.0 OS that requires a QVGA screen and will be ported to SDL soon.
I'm considering a comerical game if I can get others interested. If so, I'd be trying to make it as cross platform as possible. Particaully if it is a MMORPG. As I see only a very small market for it on the GP2X (But it would be still very cool to do). If cross platform, I'm looking at using SDL. So I can use it on Symbian, GP2X and other systems as that are use SDL.