GP2X Previous Development Project


icurafu

The Hallucinogenic Elf
Joined
Sep 28, 2005
Messages
2,078
Location
Sydney, Australia
Website
gamesreborn.blogspot.com
If you are reading this forum then you are obviuosly interested in dev'ing for the GP2X.

So give us a little introduction and a bit about your intentions.





I'm a Software Engineer who's had a little bit of experiance in writing games, and a lot of experiance in playing them.

I'm more excited about other peoples work, but I plan to encourage myself to code by buying a GP2X. (I work in information security, so I dont code oftenly)

The biggest project I worked on was a RPG called Hand of Chaos. It was coded in Java, using a lot of the unknown tricks to Java2D/Java Sound.

http://img271.imageshack.us/my.php?image=pic12563bj.jpg

http://img271.imageshack.us/my.php?image=hand63wm.jpg

http://img271.imageshack.us/my.php?image=hand50sj.jpg

http://img271.imageshack.us/my.php?image=hand41ab.jpg

http://img271.imageshack.us/my.php?image=hand35te.jpg

http://img271.imageshack.us/my.php?image=hand21rr.jpg

(I did all the art and coding, except the conversation picture)

In the end, I got the first level completed and had support for multiplay.

The game was realtime, but Combat was turn-based (solved lag issue), so whenever you got into a fight, you're icon would turn into a dust ball (symbolising fighting) and whenever another player walked into the dustcloud, they would join the middle of the fight.

I'll be mostly porting games for the RPG, I might do a comerical port or two.

I plan to also port GP2X opensource SDL games to the UIQ 3.0 OS that requires a QVGA screen and will be ported to SDL soon.

I'm considering a comerical game if I can get others interested. If so, I'd be trying to make it as cross platform as possible. Particaully if it is a MMORPG. As I see only a very small market for it on the GP2X (But it would be still very cool to do). If cross platform, I'm looking at using SDL. So I can use it on Symbian, GP2X and other systems as that are use SDL.
 
This is my portfolio.

Disney's Extremely Goofy Skateboarding
TY the Tasmanian Tiger
TY the Tasmanian Tiger 2: Bush Rescue

Of course, none of those are suitable for the GP2X as they are fully 3D and were developed by a team of about 50 people. I'm planning on trying to make some smaller high-quality 2D style games.


The tasmanian tiger game looks really cool.

You work for EA? maybe you could convince the CEO to release some code to old games. ;)
 
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The tasmanian tiger game looks really cool.

You work for EA? maybe you could convince the CEO to release some code to old games. ;)
Nah. I work for an independent third-party developer who published some games through EA (Goofy was through Disney, and the project I'm working on now is through another very large US publisher). The bosses here are not the kind who like releasing code, even for old games. Too many legal issues to contend with, and time and money invested in the code.
 
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Nice portfolio, Sly!

Myself, I am a computer science student who also tests server backup software for IBM. I don't have any strong ambitions with the GP2X as of yet, but I am very psyched about the open console model as a concept. I found out about the GP2X because I have a background in homebrew GBA programming, and the amount of crossover between that community and the GP32 one is significant enough that I heard about it and found my way here.

My interest in the GP2X is twofold - First, I have a strong affinity for good 2D platforms because I still love a good game, regardless of the graphics... and I yearn for the days when it didn't take 50 people to make a game. (I love interactive fiction... no graphics, but pure design and small teams or solo developers.) Second, I'm attracted to anything that's challenging the existing distribution model of the games industry, in however small a way.

I'm interested in developing, that is for sure, but I don't have any solid plans as my current commitments don't offer me the amount of time the GP2X deserves to be given. I'm hanging around as a curious observer wanting to know how this will play out and what people are able to do, more than I am as a serious developer, at least not yet.
 
The tasmanian tiger game looks really cool.

You work for EA?  maybe you could convince the CEO to release some code to old games. ;)
Nah. I work for an independent third-party developer who published some games through EA (Goofy was through Disney, and the project I'm working on now is through another very large US publisher). The bosses here are not the kind who like releasing code, even for old games. Too many legal issues to contend with, and time and money invested in the code.

Yeah, that's probably a good idea overall, for a independent who does not have any kind of opensource support reputations.
 
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I'm just aiming to use some the skills and techniques that I have learned developing for PS2, GC and Xbox to create some high-quality games for the GP2X. Of course, without the multi-million dollar budgets as well. :)
 
I'm a Software Engineering student at Sheffield Hallam Uni, currently working as a placement student developing various .NET things for the company I'm working for...

I've not done too much with regards to games so far:

http://www.xafiers-home.com/index.php?section=computers

is a few things, all done for various Uni projects, they're a bit sloppy, especially the DirectX game as some of the code was done by others and haven't got round to improving the code they wrote ;)

Not sure what I plan to develop for GP2X yet... probably start with some puzzle type games, considering an Lbreakout2 port or write my own breakout type clone... might move on to some 3D demo's to have some fun with fixed-point maths... we'll see... but I plan to get more done with the GP2X than I did the GP32 as I'm not busy studying at the mo, so I have more free time at home :)
 
Hmm... where to begin?

Currently I am programming on a e-learning system called e-tutor which is written in Java (JSP / servlets). [I'm stupid spammer] this program to different kinds of very interested customers (universities, mobile phone companies, etc.).

This year I also had the pleasure to write an application for the Psion Teklogix Netbook Pro for the german railway company (Deutsche Bahn) which is a Windows CE device. For this device we used a mixture of Java and C++ (for JNI) to e.g. establish GPRS connections.

As a student I had to write a program for template matching which runs on a small computer cluster and used LAM-MPI for networking. It implements an easy scheduler to split up the work for the different computers in the cluster. This was a C++ / Qt project.

All the other projects are smaller ones, mainly written in Java or Pascal for the PC, but also some software for private usage for the Amstrad CPC in Z80 assembler.

As you can see, not much about games ;-) and better described with working in the background, but I hope that I will have some time to write or port something for the GP2x.
 
Well I starting programming on my C64 in good old basic playing about mostly. Moved on to the Amiga with AMOS and then Blitz later on releasing a few games via the striving public domain period. After the tragic demise of the Amiga I moved on the PC and kinda left the games programming alone.

A few years back I surprisedly found Blitz was being developed for the PC and decided to pick up where I left off :) Recently started getting in to C and this is where Im upto atm.

Hoping to get into GP2X and releasing some good quality games/remakes!

Heres some of the stuff I've done in the past, not including the hundreds of wip stuff...

Monty's Jelly Bean Factory
A puyo puyo/Mean Bean Machine style game.

Dizzy Remake
Yep that classic egg adventure game, but for the PC :)

Ruff n Rumble
A little tribute to the C64.

Ruff n Tumble Remake
Currently working this, an excellent shoot em up for the Amiga.
 
I don't have a very impressive programming background. I only really know Ruby and PHP, but I've done a bit with C# (enough to be able to code something like a game in it).

I made a small demo with SDL in Ruby for an isometric RPG that never went very far (the whole thing was only a few hundred lines of code), and loads of scripts for RGSS... But I'm planning on actually doing something fairly nice and large on the GP2X... RPG-oriented, of course. :)
 
Wow...We have some new devvers, thats cool. Perhaps I could port your guys' stuff to GP32 when I'm the only lamer with one left :lol: I do plan to get a GP2X, but I wont be an early adopter.
 
You could be the GP32's saviour, Blah... ;)

Impressive list of potential programmers I might say. Can't wait to get my hands on one of these consoles...
 
My interest in the GP2X is twofold - First, I have a strong affinity for good 2D platforms because I still love a good game, regardless of the graphics

I don't quite understand people comparing 2D with 3D graphics this way. This is a biased man who loves 2D game speaking, but actual art details and refinements on the best 3D games are not even at the same level as the best hand-drawn 2D arts. Maybe, by the next generation, the game will be closer, but even the best looking 3D games nowadays lacks the artistic touches that many well drawn 2D games have.
 
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This is a biased man who loves 2D game speaking, but actual art details and refinements on the best 3D games are not even at the same level as the best hand-drawn 2D arts. Maybe, by the next generation, the game will be closer, but even the best looking 3D games nowadays lacks the artistic touches that many well drawn 2D games have.

I too am a huge 2d art fan so I totally agree with you there codeninja. Some of the best 2d pixel work/games just have a different charm about them. Plenty a time Ive been stood marvelling the scenery only to see my energy dwindle away :p
 
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