slygamer
Active Member
A 3D sprite is a textured polygon that always faces the camera. Games like Crash Bandicoot on PSX were true 3D, not 3D sprites. 3D objects have depth. No amount of software trickery is going to be able to emulate a 3D game using sprites without doing all the 3D calculations and rasterization anyway.Digital Awakening posted on Oct 11 2005 at 12:40 AM said:Correct me if I'm wrong but a 3D sprite is basicly a textured polygon? That would mean you can just copy that texture (which is an image) to the frame buffer instead.
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