Pleng
Well-Known Member
- Joined
- Dec 28, 2006
- Messages
- 3,030
(edit)
New readers in a bit of a hurry might want to jump straight to the last post to get straight to my latest issue!
OK with reference to this thread, I've decided to try and compile Novashell, the game engine/creation system, for the ARM-Based handheld, Pandora.
Having never compiled something from source before, this isn't going to be an easy task. It's made all the more difficult due to the fact it's based on Clanlib which requires a full OpenGL implementation. While the Pandora's chipset is capable of full OpenGL, a driver does not exist. Only an OpenGLEX2.0 driver.
I am hoping to be able to circumvent this problem by using Adventus' GL/GLES wrapper.
So I am going to need the source code to Novashell, which I gather is available here. Additionally, I am going to need the wrapper, which is available here.
Once I have those two, I need to plug them together somehow, and then compile the thing for Pandora.
So, id anybody willing to help me out with what I'm going to need to do in order to bind the wrapper and then compile for the correct target (I guess I'll need a complier at some point?.. )
I have also posted this on the Novashell forums.
Would be amazing if we can get this going
New readers in a bit of a hurry might want to jump straight to the last post to get straight to my latest issue!
OK with reference to this thread, I've decided to try and compile Novashell, the game engine/creation system, for the ARM-Based handheld, Pandora.
Having never compiled something from source before, this isn't going to be an easy task. It's made all the more difficult due to the fact it's based on Clanlib which requires a full OpenGL implementation. While the Pandora's chipset is capable of full OpenGL, a driver does not exist. Only an OpenGLEX2.0 driver.
I am hoping to be able to circumvent this problem by using Adventus' GL/GLES wrapper.
So I am going to need the source code to Novashell, which I gather is available here. Additionally, I am going to need the wrapper, which is available here.
Once I have those two, I need to plug them together somehow, and then compile the thing for Pandora.
So, id anybody willing to help me out with what I'm going to need to do in order to bind the wrapper and then compile for the correct target (I guess I'll need a complier at some point?.. )
I have also posted this on the Novashell forums.
Would be amazing if we can get this going