[Ported Game] Widelands


Delete appdata widelands folder.

What type of game, singleplayer, play tutorial, editor?

Can you show me the out file on tmp?
 
Got a cras that only crashed game but not the whole Pandra.

It was during loading the tutorial (about 97%).

Here's the PND run out:

=======================================================================================
PND             : /media/MAIN/pandora/menu/widelands.pnd
PND_FSTYPE      : Squashfs
APPDATADIR      : /media/MAIN/pandora/appdata/widelands
APPDD_FSTYPE    : vfat
PND_CPUSPEED    : <unset>
EXENAME         : start.sh
ARGUMENTS       : <unset>
=======================================================================================
[ START ]--- Mount the PND ----------
Mounting : mount -t squashfs -o ro "/dev/loop0" "/mnt/utmp/widelands"
rmdir: failed to remove `/mnt/pnd/widelands': Not a directory
Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/MAIN/pandora/appdata/widelands=rw+nolwh":"/mnt/pnd/widelands=rr" none "/mnt/utmp/widelands"
[sUCCESS]--- Mount the PND ----------
[ START ]--- Starting the application (start.sh ) ----------
Set home directory: /mnt/utmp/widelands/home/.widelands
No version file found
Adding directory:./.
No version file found
Adding directory:/usr/share/games/widelands
Adding directory:.
No version file found
Adding directory: /mnt/utmp/widelands/share/games/widelands
Version file found with id "build-17" (real "build-17" )
No version file found
Widelands executable directory: /mnt/utmp/widelands/share/games/widelands/
localedir: /mnt/utmp/widelands/share/games/widelands/locale
selected language: (system language)
using locale
SDL_VIDEODRIVER=&
Graphics: Trying Video driver: 0 x11 SDL_VIDEODRIVER=x11
Graphics: Trying FULLSCREEN
Graphics: Try to set Videomode 800x480 16Bit
Graphics: Setting video mode was successful
Graphics: FULLSCREEN ENABLED
**** GRAPHICS REPORT ****
 VIDEO DRIVER x11
 hw surface possible 0
 window manager available 1
 blitz_hw 0
 blitz_hw_CC 0
 blitz_hw_A 0
 blitz_sw 0
 blitz_sw_CC 0
 blitz_sw_A 0
 blitz_fill 0
 video_mem 0
 vfmt 0x505fe8
 size 800 480
**** END GRAPHICS REPORT ****
Graphics: flags: 80000000
[] Section [global], key 'EXENAME' not used (did you spell the name correctly?)
Sound_Handler: loaded song "music/intro_00.ogg"
Sound_Handler: loaded song "music/menu_00.ogg"
Registering script: (aux,coroutine)
Registering script: (aux,format_help)
Registering script: (aux,formatting)
Registering script: (aux,infrastructure)
Registering script: (aux,objective_utils)
Registering script: (aux,set)
Registering script: (aux,table)
Registering script: (aux,ui)
Registering script: (aux,win_condition_functions)
Registering script: (aux,win_condition_texts)
No version file found
Parsing world bobs...
Parsing global bobs in world...
Parsing map gen info...
Compatibility ware "flax"="thatchreed" loaded.
Registering script: (tribe_barbarians,sc00_headquarters_medium)
Registering script: (tribe_barbarians,sc01_citadel_village)
Registering script: (tribe_empire,sc00_headquarters_medium)
Registering script: (tribe_empire,sc01_castle_village)
Reading Elemental Data ... done!
 Reading Player Names And Tribe Data ... done!
 Reading Heights Data ... done!
 Reading Terrain Data ... done!
 Reading Map Objects ... done
Reading Player Start Position Data ... done!
 Reading Bob Data ... done!
 Reading Resources Data ... done!
 Reading Map Extra Data ... done!
 Reading Allowed Worker Types Data ... done!
 Reading Allowed Building Types Data ... done!
 Reading Node Ownership Data ... done!
 Reading Exploration Data ... done!
 Reading AreaWatchers Data ... done!
 Reading Flag Data ... done!
 Reading Road Data ... done!
 Reading Building Data ... done!
 Reading Map Ware Data ... done!
 Reading Flagdata Data ... done!
 Reading Roaddata Data ... done!
 Reading Buildingdata Data ... done!
 Reading Waredata Data ... done!
 Reading Bobdata Data ... done!
 Second and third phase loading Map Objects ... done
Reading Players View Data ... Map_Players_View_Data_Packet::Read: WARNING: Could not open "player/1/view/unseen_times_1" for reading. Assuming that the game is from an old version without player point of view. Will give player 1 knowledge of unseen nodes, edges and triangles (but not resources).done!
 Reading Player Message Data ... done!
 Reading Objective Data ... done!
 Reading Scripting Data ... Registering script: (map,init)
Registering script: (map,texts)
done!
 Starting replay writer
Game: Writing Preload Data ...  done
Game: Writing Game Class Data ...  done
Game: Writing Player Info ...  done
Game: Writing Map Data!
Writing Elemental Data ... done!
 Writing Player Names And Tribe Data ... done!
 Writing Port Spaces Data ... done!
 Writing Heights Data ... done!
 Writing Terrain Data ... done!
 Writing Player Start Position Data ... done!
 Writing Player Message Data ... done!
 Writing Resources Data ... done!
 Writing Map Extra Data ... done!
 Writing Allowed Worker Types Data ... done!
 Writing Flag Data ... done!
 Writing Road Data ... done!
 Writing Building Data ... done!
 Writing Area Watchers Data ... done!
 Writing Map Objects ... done!
 Writing Node Ownership Data ... done!
 Writing Exploration Data ... done!
 Writing Players Unseen Data ... done!
 Writing Scripting Data ... nwritten: 6833
done!
 Writing Objective Data ... done!
 Game: Writing Map Data done!
Game: Writing Player Economies Info ...  done
Game: Writing Command Queue Data ...  done
Game: Writing Interactive Player Data ...  done
Reloading the game from replay
Game: Reading Preload Data ...  done
Game: Reading Game Class Data ...  done
Game: Reading Map Data ... No version file found
Parsing world bobs...
Parsing global bobs in world...
Parsing map gen info...
 done
Game: Reading Player Info ... Compatibility ware "flax"="thatchreed" loaded.
Registering script: (tribe_barbarians,sc00_headquarters_medium)
Registering script: (tribe_barbarians,sc01_citadel_village)
Registering script: (tribe_empire,sc00_headquarters_medium)
Registering script: (tribe_empire,sc01_castle_village)
 done
Game: Reading Map Data Complete!
Reading Elemental Data ... done!
 Reading Player Names And Tribe Data ... done!
 Reading Port Spaces Data ... done!
 Reading Heights Data ... done!
 Reading Terrain Data ... done!
 Reading Map Objects ... done
Reading Player Start Position Data ... done!
 Reading Resources Data ... done!
 Reading Map Extra Data ... done!
 Reading Allowed Worker Types Data ... done!
 Reading Allowed Building Types Data ... done!
 Reading Node Ownership Data ... done!
 Reading Exploration Data ... done!
 Reading AreaWatchers Data ... done!
 Reading Flag Data ... done!
 Reading Road Data ... done!
 Reading Building Data ... done!
 Reading Flagdata Data ... done!
 Reading Roaddata Data ... done!
 Reading Buildingdata Data ... done!
 Second and third phase loading Map Objects ... done
Reading Players View Data ... Vision check successful for player 1
Vision check successful for player 2
done!
 Reading Player Message Data ... done!
 Reading Objective Data ... done!
 Reading Scripting Data ... Registering script: (map,init)
Registering script: (map,texts)
done!
 Game: Reading Map Data Complete done!
Game: Reading Player Economies Info ...  done
Game: Reading Command Queue Data ...  done
Game: Enqueuing comands to expire player's messages ...  done
Game: Reading Interactive Player Data ...  done
Done reloading the game from replay
Replay writer has started
[sync] Reset
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
ALSA lib pcm.c:7234:(snd_pcm_recover) underrun occured
/usr/pandora/scripts/pnd_run.sh: line 519:  3393 Killed                  "./$EXENAME" $ARGUMENTS
[ FAILED]--- Starting the application (start.sh ) ----------
[ START ]--- Restoring the frame buffer status ----------
[sUCCESS]--- Restoring the frame buffer status ----------
[ START ]--- uMount the PND ----------
[ START ]--- Waiting the Union to be available ----------
[sUCCESS]--- Waiting the Union to be available ----------
auplink:plink.c:223: AUFS_CTL_PLINK_MAINT: Inappropriate ioctl for device
rmdir: failed to remove `/mnt/utmp/widelands': Device or resource busy
[ START ]--- Waiting the PND mount dir to be free ----------
[sUCCESS]--- Waiting the PND mount dir to be free ----------
cleanup done
[sUCCESS]--- uMount the PND ----------
=======================================================================================
Return code is : 3
 

EDIT:

I removed the appdat folder beofore plaiyng.
 
Last edited by a moderator:
Play tutorial and Editor crash the game due to problems with old alsa system version.

That's why you see a lot of ALSA underrun in the log.

You can still play singleplayer, campaign and multiplayer fine (maybe load saved multiplayer will not work, need to test with someone.)
 
Ok.

I'll try Singleplayer then.

EDIT:

Campaign mode didn't crash.

It's a nice game and seems to be made directly for Pandora.

The first ported strategy game I know which fits perfectly into Pandora's little screen.
 
Last edited by a moderator:
Play tutorial and Editor crash the game due to problems with old alsa system version.

That's why you see a lot of ALSA underrun in the log.

You can still play singleplayer, campaign and multiplayer fine (maybe load saved multiplayer will not work, need to test with someone.)
These alsa underrun have nothing to do with the crash...
 
You are right, it was the "stable" version that was broken.

I compiled last version from their launchpad bazaar (bzr 6499) and everything works at the speed of light, ;)

Uploading new version now.
 
Hello! Since the update Widelands crashes after one minute in play. :(
 
Last edited by a moderator:
Hello! Since the update Widelands crashes after one minute in play. :(
Not for me. Works perfectly. Did you save your previous appdata folder files?

Just played this for 1/2 hour with no crashing.

A real beautiful and relaxing game for me.
 
Last edited:
Hello! Since the update Widelands crashes after one minute in play. :(
Not for me. Works perfectly. Did you save your previous appdata folder files?

Just played this for 1/2 hour with no crashing.

A real beautiful and relaxing game for me.
Yes i tried it with and without my previous appdata folder. Which mode did you play? I only tried the campain mode.

Edit: Ok i found the problem. I should have read the description in the repo:

Known problems:


- Game crashes with music enabled.
Hope Canseco can fix this eventually.
 
Last edited by a moderator:
Can i bug you for an update?

As soon as they release the next stable version, only a few weeks left, ;)

In the meantime, i'm trying to compile development version, will keep you updated.
 
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