Port Requests


thats just to give ppl an idea of what i'm talking bout (if anyone remembers them)

source for Tong can be found here: http://tong.nongnu.org/tong-1.2.tar.gz

think the source for Puzsion is here: http://www.gp32spain.com/foros/showthread.php?76271-quot-EEEK!-quot-quot-Monster-Night-quot-y-quot-Puzsion-quot-para-Caanoo but i cant be sure as i dont speak or read spanish, and i think it's the Caanoo version. Source code for the Wii version is easily available but i'm sure that doesnt help.

Cant find the source for MazezaM but here's the link to the existing PND which doesnt seem to work,http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,3,471  i know this doesnt help much but i think theres a BBC version on the guys website, i could try that through BeebEm

i think the code for Coapres can be found here: http://amiga.sourceforge.net/index.php?sfcontent=/scm/?type=svn&group_id=300412 or at least linked from this page. AFAIK this software is still WIP anyway but it could still be interesting
 
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Well might be a bit of a longshot but I'd like to make a request of open-morrowind being ported.
But it isnt anywhere near finished. It might possibly be portable someday though since it is based on Ogre3D. But i'm guessing you'll have to cut the view distance down to almost nothing - the scenes and models are more complex than 3D games that run well on pandora.
 
Well might be a bit of a longshot but I'd like to make a request of open-morrowind being ported.
But it isnt anywhere near finished. It might possibly be portable someday though since it is based on Ogre3D. But i'm guessing you'll have to cut the view distance down to almost nothing - the scenes and models are more complex than 3D games that run well on pandora.
My guess is if it did get ported it would be about as good as the Xbox Version.  Which was pretty awesome.  The Xbox Specs I think are better than the Pandora with the exception of RAM.  The Xbox only had 64MB and was shared between the GPU and CPU.  The GPU is more advanced the PowerVR SGX530.  It would be very awesome even if you could only see 2 feet in front of you.  I had a N-Gage and played Elder Scrolls Shadow Key on it.  That game had a horrible draw distance!
 
I got one.

QtSixA, it's a Dualshock 3 controller pairing tool designed for Linux. It's open-sourced and free.

http://qtsixa.sourceforge.net/

I've made some attempts to do it myself but I'm just far too inexperienced with the Pandora and Linux in general, I don't even know where to begin. It'd be great to be able to use the PS3 controller with the Pandora since the Pandora itself lacks L2/R2 buttons for PS1 emulation.
http://www.dancingpixelstudios.com/sixaxiscontroller/tool.html

You can use this tool to change your controllers MAC address that it syncs with to your Pandora's BT MAC and it should work.  I have only used it on Windows so I am unsure how pairing it on the Pandora would work after matching the MAC.  I can let you know tomorrow when I get my Pandora how it works out.  I was already planning to test this and you gave me even more reason to do so.....unless you test it first : )
 
Apparently NitroTracker (for the Nintendo DS) source code has been released (since 2010).   This was a popular homebrew application for flashcarts on the DS.

Going to put this in here, as it could be a useful tool to tracker enthusiasts, especially on the OP.  The program is compatible with MIDI protocol.

http://nitrotracker.tobw.net/  <- the source is right at the top of the page.

Would it be hard to port this over to the OpenPandora?  This would be an awesome app to have on it.
hmm 404'd

Oh waiit, you have a strange trailing character, the website is fine
 
I'd love to see a port of Gourmet Recipe Manager... I use it on my linux box, but having it portable would be nice.
Gourmet Recipe Manager just uses Python and GTK - it's relatively easy to get it running on the Pandora (I just tried it, and imported recipes for Chocolate Cake from a MealMaster file, and now I'm hungry).


I'll make a PND of it after the Coding Compo is over, if no-one else has done it before then. For anyone wanting to give porting this a try, what I did (using the C/C++/Py Development Tools PND), was "easy_install SQLAlchemy", "easy_install PIL", and "python setup.py install" for Gourmet's setup.py file. After that, running 'gournmet' produces an error related to the recbox.ico file - I just changed the code to refer to recbox.png instead, which probably isn't right, but it got it running. There's other stuff that can be added (mplayer (?), modules for spellchecking and importing to pdf, etc), but it works without them.

Excellent!  I look forward to seeing this.

Since ED said you could have multiple entries... you could always enter a port for this as well, if you had the time/were so inclined.  :)

thanks,

Christopher.
 
I have Unknown Horizons 2013.1 running, but the port is unstable. After a minute or two of playing, the game Segfault.

I also have something similar happening on a linux box, but I can play for a longer time (like 30 min). So I guess I wil wait for the FIFE engine to stabilize.

Also, on the Pandora, I have exception hanging the games when certain graphics art are not found, where it seems that it doesn't crash the PC Linux game (the exception is generated it seems, but it's trapped and handled correctly). So I duplicate arts on the Pandora to make it runs... For minute or two.

I will wait for some new version of unknown-horizons or FIFE and see if I can get a better version later...
 
I'd like to request Half-Life. No wait! (sheilds self from posts concerning the closed-source nature of the Goldsource engine), I didn't mean that.

Someone has made a custom-engine of the goldsource engine, meaning if you extract the half life .cfg files with Nem's tools, and replace the hl executable aswell as the client/server dll's with that of Xash3D, you can run Half-Life (with improved physics, and removed limitations like num_edicts) aswell as any mod for it. So you can play "They Hunger", right down to Svencoop (don't test me on the later, I'm just guessing. They-Hunger worked for me though).

hl_2012-02-24_02-30-38-46.png


(Looks far better than the orignal too)

http://www.moddb.com/engines/xash3d-engine/downloadsThe source code for Xash.dll is included in the more recent builds, I'm not sure what this means, or if a port would be possible. But I'd say it's a step in the right direction for porting Half-Life + it's numerous modifications. (working multiplayer is included in Xash too)

And yeh, I've seen goldsource running on a win98 emulator on a Pandora, with the 1ghtz model and it's awful! I've also heard talk of trying to get it to run in various quake-related engines, (because goldsource is a heavily modified version of it), but getting that working seems more of an effort, + the mods wouldn't work without heavy modding. Quake and goldsource also have different .bsp/.world (map) file versions, so they're not compatible anyway.

I'd like to think that this is a reasonable request, but I may just be talking out my own ass :)

Still, who doesn't want to play the amazing Half-Life on the Pandora? The source 2007 code libraries were also leaked... but that might be overstepping the mark.
 
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I'd like to request Half-Life. No wait! (sheilds self from posts concerning the closed-source nature of the Goldsource engine), I didn't mean that.

http://www.moddb.com/engines/xash3d-engine/downloadsThe source code for Xash.dll is included in the more recent builds, I'm not sure what this means, or if a port would be possible. But I'd say it's a step in the right direction for porting Half-Life + it's numerous modifications. (working multiplayer is included in Xash too)
If it does not support OpenGL ES, it's not likely easy to port. 
 
OpenGL ES is not really the problem here, it's the lack of any sourcecode.
 
Well, there's some old kind of Source Code bundle from Valve floating around in the dark corners of the Web, if you know what I mean - I can't remember if HL1 was part of it, but the .bat build environment was disgusting...
 
Can someone port an INSTEAD (text adventure engine), please? It's already working on Linux, Maemo, Android, Windows, Windows Mobile, Mac OS X, Haiku, Symbian S60, FreeBSD and Caanoo and I think it shouldn't be that hard to do...

Source code is here http://code.google.com/p/instead/source/browse/

Also it would be nice to have a VNDS on pandora, it's a visual novel reader for DS and it has a port for android, and people are quite active in porting VN's to it (and I even saw an Ever 17 made for it with artwork in native Pandora resolution) http://digital-haze.net/files/vnds/vnds/vnds-1.4.9.tar.gz seems to be the last version and a file archive is here.
 
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