Port Requests


It's not the first time I've seen this engine mentionned, but afaik, the game is not playable yet (plus, porting it to the Pandora need to convert some shader, so it's not a plug'n play port).
 
It's not the first time I've seen this engine mentionned, but afaik, the game is not playable yet (plus, porting it to the Pandora need to convert some shader, so it's not a plug'n play port).
Oh, my apologies.

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I try to port one of DROD games but failed ...so anyone want to try ?

Here the source code of 5 games by Caravel http://forum.caravelgames.com/site/SourceCode
they are
DROD: King Dugan's Dungeon,
DROD: Journey to Rooted Hold
, DROD:
The City Beneath
, DROD: Gunthro and the Epic Blunder,
DROD: The Second Sky,
DROD RPG: Tendry's Tale.
and are ALL commercial games with available source codes.
 
Hi all :)

@Farox : while waiting for a native Pandora port, DROD Architect Edition is already available for GP2x. Let's hope this version is playable through GINGE !

EDIT: it's not, at least for me...:(

/tmp/ginge_conv.sh: line 17: .//drod-ae.bin: not found

EDIT 2: @Hooka : am I doing something wrong with GINGE, or is that game not compatible yet ?

Cheers, Magic Sam
 
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Thanks but as i understand this version is really old...but maybe i will test with my GP2X F200..
 
Thanks but as i understand this version is really old...but maybe i will test with my GP2X F200..

True, it's quite old (2003) but AFAIK, it's the only version to be freely available.
And if I'm not mistaken, it should run with the DROD 2.0 engine.

N.B:
I never played this game myself :p

N.B.2: DROD 2.0 engine doesn't list DROD:AE as a compatible game... Maybe its source code is bundled with the binary distribution ?

N.B.3: nope, it's not within the binary distribution...

Cheers, Magic Sam
 
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I have compiled the 5.0 engine. But I don't have any game. Got to find some demo to try.

Also, it seems the game use a 8 directions scheme, plus a 2 buttons rotations. The DPad is 4 directions, so not sure on how to map the controls here! Any suggestion?
 
I have compiled the 5.0 engine. But I don't have any game. Got to find some demo to try.

Also, it seems the game use a 8 directions scheme, plus a 2 buttons rotations. The DPad is 4 directions, so not sure on how to map the controls here! Any suggestion?

Use 1/2/Q/W as diagonals? Galactic Artifact uses the block QWE ASD ZXC as 9 directions which is not perfect, but works ok. perhaps using Q W E SHIFT A S D . Z X with A and S as the rotation buttons?
 
Use 1/2/Q/W as diagonals? Galactic Artifact uses the block QWE ASD ZXC as 9 directions which is not perfect, but works ok. perhaps using Q W E SHIFT A S D . Z X with A and S as the rotation buttons?
I was thinking of using shoulder buttons to rotate the view by 45° (CW or CCW depending on the shoulder pressed) and then use regular DPad to move (so diagonaly now, but visualy correct). It maybe a bit difficult to implement, so not sure I'll do that (and may lazily just fall back 1/2Q/W or any other combinaison). I still have to found some demo files to test first...
 
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Shoulder buttons should be fine (when - unlike me - you still have working shoulder buttons, that is:)
 
I have compiled the 5.0 engine. But I don't have any game. Got to find some demo to try.

Also, it seems the game use a 8 directions scheme, plus a 2 buttons rotations. The DPad is 4 directions, so not sure on how to map the controls here! Any suggestion?
Ah i have started trying to compile version 2...great that you managed to build version 5.
I never played this games...so didn't know that they use 8 direction to play...very hard to implement.
 
Mmmm, in fact, I cannot run the 5.0 engine with the 1st game (full data). It always complain about Fonts library that cannot be loaded...
So I just compiled the 2.0 Engine.
Now this one complains that it's already running (when it's not). Still need some time to make those thing runs :S ...
 
For now it's better to wait. I suspect the error message happens before any data is fetched...
[doublepost=1456788404,1456788262][/doublepost]Ok, it start now, but fail later with
Code:
DROD:Assertion error in line 972 of ../../DROD/Main.cpp: "!"Unexpected MID value.""
Problem Starting DROD: An unexpected error occurred, and DROD was not able to retrieve a description of the problem.  This problem might be corrected by reinstalling DROD.
Error=376
I'll continue to debug tomorrow...
 
ah ok don't worry, also if you have other projects to take care feel free to return to this one when you have some free time.
 
Ah, I just noticed that the data I was trying with is "DROD: Kind Dugan's Dungeon" (the 1st episode), and there is a special build for "kdd"... So I'm compiling this one too.
 
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